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You can stall advances in crucial spots, since they can't move forward until they die.
The only difference being, a unit with just high moral will not waste time when the fight is already over.
The annoying part you are talking about could be fixed by having them retreat/route upon a battle being decided. A change I would support.
A unit with like 150 moral and immune to psychology should be equivalent to unbreakable without being annoying when the fight is already over.
Well there is your problem. Your playing on romance.
If you want fluent gameplay then just play on records mode where you don't have generals dragging fights until end of time and everyone dies like they should.
Unbreakable units are used to hold a position or to counteract psychology.
If you had an issue with Bringers of Peace, you should have taken Lu Bu off of his horse instead of sitting there like a coma patient watching him miss his charge.
High MORALE (not moral) is not the same as unbreakable, because they are not affected by army losses. This is extremely important to understand.
If I have 7 unbreakable units which do decent damage, I have a chance of winning even if the rest of my army and/or my generals are gone. I have literally won fights in Warhammer and 3K because my opponent suffered army losses from my unbreakable units when I should have lost the fight long ago.
I don't understand how hard this is to understand. They are immune to army losses, which is the thing which actually routs your armies eventually. If you have a full stack of unbreakable units, you do not suffer army losses, and your boys fight to the last man. This means that while it may LOOK impossible, if the enemy suffers enough casualties, they will break from army losses.