Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Tenshin51 Mar 6, 2019 @ 11:12pm
Siege Towers??
Is the game have siege tower? I notice that defender can build barricades like Attila TW.
There are some reddit thread saying there is no siege tower. Is this true??
Originally posted by Poqreslux:
During the battles of the later Han and Three Kingdoms, most sieges were rather long and drawn out, being settled by surrender or from the siege being broken. When direct assaults did occur, artillery such as traction trebuchets and other small and large stone and bolt throwing engines were the primary weapons by both the attackers and defenders. When walls had to be scaled, it was most often done with siege ladders. Instead of being the straight ladders we often think of, many of them were at an angle, some being able to fold over, and even some that resembled stairs.

However, there were quite a few other siege engines in use during the Three Kingdoms period.

As one poster mentioned, there did exist at least one kind of siege tower that was 100% used in the Three Kingdoms era known as the Jing Lan (井阑), but we don't really know what it looked like or how it functioned for certain.

There is also a type of siege engine called a hook cart which first appeared during the Three Kingdoms period. It was sort of like a large grappling hook that would pull down battlements and obstacles to make room for ladders.

Mobile towers existed since at least the warring states and were used sparingly. It took a lot of time and resources to construct them, and often when an assault was being done on the city, it was because the city needed to be taken quickly. So generally speaking, siege towers were not employed unless a direct assault was planned from the very beginning.

Personally I think its a missed opportunity to lack many of these siege engines, though as funny as it would be to have hook cart in action, I can see why they chose to circumvent these things.

What I want to know is will we be seeing fire-breathing tanks and land mines in Romance Mode? Have they mentioned those at all?
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Showing 1-15 of 21 comments
THEDOSSBOSS Mar 6, 2019 @ 11:38pm 
Indeed. Siege towers are quite pointless when every strategist can recruit wall-destroying trebuchets straight off the bat. I think CA wants to emphasise the importance of strategists in sieges
Tenshin51 Mar 6, 2019 @ 11:45pm 
So there is no siege tower in the game at all??
Did the period use siege tower at all??
Fritz Mar 7, 2019 @ 12:21am 
I only know of the yuan shao story where he built towers that provided his archers the necessary height to rain missile at defenders on the walls. But cao cao used trebuchets to destroy them, to yuan shao’s frustration. So afaik there weren’t any siege towers for the purpose of scaling walls like what we see in rtw, med2, etc.

But I’m no historian so who knows.
Last edited by Fritz; Mar 7, 2019 @ 12:26am
Tenshin51 Mar 7, 2019 @ 12:32am 
Ty
猿神擁躉 Mar 7, 2019 @ 12:50am 
Originally posted by Tenshin51:
Is the game have siege tower? I notice that defender can build barricades like Attila TW.
There are some reddit thread saying there is no siege tower. Is this true??
I don't know if CA will put siege tower into the game, but China already has siege weapons similar to siege towers in 3K period, you can google "呂公車" and "井闌". China has this sort of weapon since Eastern Zhou dynasty.
http://greatmingmilitary.blogspot.com/2015/07/classic-trio-jing-lan.html
http://www.eiketu.net/3594/products/detail223.html
https://www.itsfun.com.tw/%E5%91%82%E5%85%AC%E8%BB%8A/wiki-5942186-1178956
Last edited by 猿神擁躉; Mar 7, 2019 @ 12:55am
Too Much Salt Mar 7, 2019 @ 1:23am 
CA's aim right now is Minimum viable product.
THEDOSSBOSS Mar 7, 2019 @ 1:25am 
Originally posted by Too Much Salt:
CA's aim right now is Minimum viable product.
Wow, considering how ambitious this game is in so many ways, you go ahead and say that. It's funny that all it took to turn you was a delayed release as opposed to a buggy release
Too Much Salt Mar 7, 2019 @ 2:17am 
Originally posted by THEDOSSBOSS:
Originally posted by Too Much Salt:
CA's aim right now is Minimum viable product.
Wow, considering how ambitious this game is in so many ways, you go ahead and say that. It's funny that all it took to turn you was a delayed release as opposed to a buggy release

And it still is a Minimum Viable product. Doesnt change anything.

I am wondering if the shills & CA could guarantee that on 23rd May that 3K will be completely bug & crash free (at least to a minimum standard) ? Taking into consideration that CA is now on multiple projects, I am highly skeptical.
THEDOSSBOSS Mar 7, 2019 @ 2:58am 
Originally posted by Too Much Salt:
Originally posted by THEDOSSBOSS:
Wow, considering how ambitious this game is in so many ways, you go ahead and say that. It's funny that all it took to turn you was a delayed release as opposed to a buggy release

And it still is a Minimum Viable product. Doesnt change anything.

I am wondering if the shills & CA could guarantee that on 23rd May that 3K will be completely bug & crash free (at least to a minimum standard) ? Taking into consideration that CA is now on multiple projects, I am highly skeptical.
Minimum viability would be whatever build they were planning to release today, by delaying it, no matter how buggy it will be at launch it would already be more than minimal viability, especially since they claim to be adding several additional visual tweaking as well as maybe a feature or 2
Remosu37 Mar 7, 2019 @ 3:29am 
By 52AD at the latest, siege towers were commonly known in Ancient Chinese warfare.

In the Yuejueshu, written in that year 52AD by a Han dynasty scholar named Yuan Kang, Yuan relays ancient Chinese strategy from the Yue dynasty era (6th century BC) describing siege towers.

While the attribution of the technology to the 500s BC may be an anachronism, at a minimum the siege towers were well known by 52AD, more than a century before the game start date.

I seem to recall siege towers described in combat during the seven kingdoms era from around 230ish BC but my memory is hazy.
Last edited by Remosu37; Mar 7, 2019 @ 3:34am
Fritz Mar 7, 2019 @ 7:44am 
Hmm...I wonder why every game context I’ve seen, basically koei games, only have archer towers.
templar0122 Mar 7, 2019 @ 9:03am 
i think they said in the Ma Teng stream yesterday that siege towers were not going to be in, but I might have heard that wrong but someone did ask that during the stream
Jerroser Mar 7, 2019 @ 10:39am 
Originally posted by Fritz:
Hmm...I wonder why every game context I’ve seen, basically koei games, only have archer towers.
Pretty sure I have some across a few siege towers across various Dynasty warriors games. They are just pretty rare since most battles where technically field battles and with situations where genuine sieges took place they have just tried to emulate them within the game system.

Although this isn't really a big deal, I have noticed that the sieges in 3K seem to be a little too steamlined and given how easy it seems to be to get over the walls anyway I suspect CA just figured having them wouldn't make much difference.
The author of this thread has indicated that this post answers the original topic.
Poqreslux Mar 7, 2019 @ 12:27pm 
During the battles of the later Han and Three Kingdoms, most sieges were rather long and drawn out, being settled by surrender or from the siege being broken. When direct assaults did occur, artillery such as traction trebuchets and other small and large stone and bolt throwing engines were the primary weapons by both the attackers and defenders. When walls had to be scaled, it was most often done with siege ladders. Instead of being the straight ladders we often think of, many of them were at an angle, some being able to fold over, and even some that resembled stairs.

However, there were quite a few other siege engines in use during the Three Kingdoms period.

As one poster mentioned, there did exist at least one kind of siege tower that was 100% used in the Three Kingdoms era known as the Jing Lan (井阑), but we don't really know what it looked like or how it functioned for certain.

There is also a type of siege engine called a hook cart which first appeared during the Three Kingdoms period. It was sort of like a large grappling hook that would pull down battlements and obstacles to make room for ladders.

Mobile towers existed since at least the warring states and were used sparingly. It took a lot of time and resources to construct them, and often when an assault was being done on the city, it was because the city needed to be taken quickly. So generally speaking, siege towers were not employed unless a direct assault was planned from the very beginning.

Personally I think its a missed opportunity to lack many of these siege engines, though as funny as it would be to have hook cart in action, I can see why they chose to circumvent these things.

What I want to know is will we be seeing fire-breathing tanks and land mines in Romance Mode? Have they mentioned those at all?
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Date Posted: Mar 6, 2019 @ 11:12pm
Posts: 21