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"Don't let insignificant things like facts to get in the way of a good whine."
More seriously, maybe some people want to have bigger battles than in previous titles.
Not me. I don't like really big battles. Those are micromanagement hell and I suck on micomanagement.
What really gets me, though, is this one guy I saw on here who said that 18 units meant "significantly smaller" armies than the 20 in past games.
Yeah, fair enough. I'm alright with it because Han-era cavalry tended to be pretty elite and required more training than the average footsoldier, but I can at least see where such gripes would come from.
However, at the same time what a lot of people tend to forget was that a large portion of the battles during the Three Kingdoms period were fought over multiple days, and generally (but not always) saw only a few thousand troops engaged from both sides at once at any given time. It was pretty rare that entire armies of 45,000 men each all engaged each other at once. Usually that's the more famous "epic" battles where those things occured.
So in a weird way, this game is both accurate but inaccurate at the same time.
I do wish CA would increase unit sizes just a smidge though. But at the end of the day I'd rather have balance over quantity so I'd prefer they prioritize that. If that means smaller unit sizes, then so be it.
That is not how it worked (in older tw) or works (currently). The devs don’t compare historical army sizes to determine what unit scale to make available. Nobody thought rome had 50k manpower armies therefore rtw will have 160 max unit size; the british had 50k redcoats to fight the us rebels so empire will also use 160, but then china had 300,000 manpower armies therefore tw3k ought to have unit size 6x as large as rtw, but we’ll be nice to the poor chaps and limit it to 300.
The fact that this time period engenders the impression of warlords deploying massive armies has little to do with what unit size is appropriate for this game. That decision comes down to keeping the game’s requirements at sensible levels. Not all of us have monstrous PCs capable of running massive armies. This is one of those things that mods can cater to if one’s immersion desperately requires it and they know their pc can support it.
I am hoping the AI will know when to deploy multiple armies especially if they are attempting to capture a well defended settlement.
Never had problems in S2 where AI used more than 2 armies to attack my citidel.
https://youtu.be/n9EzBuFN5VU?t=810