Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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YePanye Jan 11, 2020 @ 11:21am
can we build more than 1 building by province ?
i mean i don't understand why lock this to 1.. it's boring
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Showing 1-15 of 26 comments
Haddon Jan 11, 2020 @ 11:30am 
Because CA wants to make things extremely simple, for the extremely simple-minded out there. IDK what % of their players would fit this category, but it is at least a decent chunk. Dumb things down to the lowest common denominator=more sales.
Tenshin51 Jan 11, 2020 @ 11:57am 
Yes there is an instant build in the game that allow you to build more buildings in a province but it will cost more money.
This is more a money dump in late game if you got a secure and decent economy. Even in early game if you know how to gain more money in the game.

In early game this mechanic provide tactical strategy in the campaign. It forces you think what buildings and what regions you need to invest in the campaign. Not all regions provide a sht tons of cash and some are rather worthless for cash but for food.

This is a bit intimidating at first but seeing my over flowing cash in the late game
I started to like this new mechanic it makes campaign more strategic than being monotonous like previous TW game.

Last edited by Tenshin51; Jan 11, 2020 @ 11:58am
YePanye Jan 11, 2020 @ 12:47pm 
oh ok i see thx !
Fried Noodles Jan 11, 2020 @ 1:08pm 
Originally posted by Haddon:
Because CA wants to make things extremely simple, for the extremely simple-minded out there. IDK what % of their players would fit this category, but it is at least a decent chunk. Dumb things down to the lowest common denominator=more sales.
Makes sense to me...
When I try to think about the possibility of constructing a State Workshop AND a Private Workshop at the same time, I start to feel a terrible throbbing sensation in the empty vacuum behind my eyes.
I hyperventilate.
I start to experience intense tunnel vision.
I black out and wake up later naked in the middle of the desert.
Thank goodness the game only lets me construct one building at a time... I'm not big-brained enough to handle much more than that.
Last edited by Fried Noodles; Jan 11, 2020 @ 1:08pm
Haddon Jan 11, 2020 @ 1:25pm 
Originally posted by Fried Noodles:
Originally posted by Haddon:
Because CA wants to make things extremely simple, for the extremely simple-minded out there. IDK what % of their players would fit this category, but it is at least a decent chunk. Dumb things down to the lowest common denominator=more sales.
Makes sense to me...
When I try to think about the possibility of constructing a State Workshop AND a Private Workshop at the same time, I start to feel a terrible throbbing sensation in the empty vacuum behind my eyes.
I hyperventilate.
I start to experience intense tunnel vision.
I black out and wake up later naked in the middle of the desert.
Thank goodness the game only lets me construct one building at a time... I'm not big-brained enough to handle much more than that.
Well, that is extreme hyperbole, but essentially people complained about there being too many buildings, too much going on at once, so they reduced the "Grand" in Grand Strategy down to more like...Big Strategy? Sizable Strategy? Wouldn't want your strategy games to require too much strategy, or you lose the casual gamers.
Fried Noodles Jan 11, 2020 @ 1:32pm 
Originally posted by Haddon:
Well, that is extreme hyperbole, but essentially people complained about there being too many buildings, too much going on at once, so they reduced the "Grand" in Grand Strategy down to more like...Big Strategy? Sizable Strategy? Wouldn't want your strategy games to require too much strategy, or you lose the casual gamers.

Stop trying to bole me. >:(
Haddon Jan 11, 2020 @ 2:25pm 
Originally posted by Fried Noodles:
Originally posted by Haddon:
Well, that is extreme hyperbole, but essentially people complained about there being too many buildings, too much going on at once, so they reduced the "Grand" in Grand Strategy down to more like...Big Strategy? Sizable Strategy? Wouldn't want your strategy games to require too much strategy, or you lose the casual gamers.

Stop trying to bole me. >:(
Haha, I love it. I sometimes use "hypobole", and nobody ever gets it. Once I even had an exchange like "Well that is an understatement (to someone else's comment)" "Hypobole" "No, hypobole is when you dramatically overstate something" and then I made a joke about a hyperdermic needle being a useless invention, thought I don't remember it. I just remember thinking I was pretty clever.
YePanye Jan 11, 2020 @ 4:13pm 
i like when we have a choice in building selection

map, war (battles gameplay, choice of units), politic and town management and its gg
why devs always make things boring and twisted.. it's so easy to make a nice game and idk why on every total war somthing is missing. Here only on building at the same time :( and the city are too little :( places for fiew buildings only :(

they should see bigger
Tenshin51 Jan 11, 2020 @ 4:25pm 
Originally posted by panyemayou:
i like when we have a choice in building selection

map, war (battles gameplay, choice of units), politic and town management and its gg
why devs always make things boring and twisted.. it's so easy to make a nice game and idk why on every total war somthing is missing. Here only on building at the same time :( and the city are too little :( places for fiew buildings only :(

they should see bigger

In the game definitely you can but it will cost more money. The game have too much money dump with salary, corruption, upkeep and building upkeep. It forces the player and AI not to create too many Doomstacks like in WHTW. I found this mechanic a nice feature of the game but totally wish there is a difficulty setting to tone down this mechanic.
Haddon Jan 11, 2020 @ 5:26pm 
Originally posted by Tenshin51:
Originally posted by panyemayou:
i like when we have a choice in building selection

map, war (battles gameplay, choice of units), politic and town management and its gg
why devs always make things boring and twisted.. it's so easy to make a nice game and idk why on every total war somthing is missing. Here only on building at the same time :( and the city are too little :( places for fiew buildings only :(

they should see bigger

In the game definitely you can but it will cost more money. The game have too much money dump with salary, corruption, upkeep and building upkeep. It forces the player and AI not to create too many Doomstacks like in WHTW. I found this mechanic a nice feature of the game but totally wish there is a difficulty setting to tone down this mechanic.
Well that is good news for me, when I finally play this game. I am playing some Rome 2 right now, and have to turn on a +50% unit upkeep mod or I am making just stupid amounts. Even with 50% additional upkeep, my Seleucid Empire right now is making like 15k/turn on normal taxes. Gonna have to turn on my increased corruption mod soon as well.
Last edited by Haddon; Jan 11, 2020 @ 5:26pm
Crowkeeper Jan 11, 2020 @ 7:16pm 
Originally posted by Haddon:
Well, that is extreme hyperbole, but essentially people complained about there being too many buildings, too much going on at once, so they reduced the "Grand" in Grand Strategy down
I'm going to need a citation for that. It could be said that only allowing one building to be built at a time increases the strategic layer of the game.
Haddon Jan 12, 2020 @ 7:41am 
Originally posted by Armata de Strigoi:
Originally posted by Haddon:
Well, that is extreme hyperbole, but essentially people complained about there being too many buildings, too much going on at once, so they reduced the "Grand" in Grand Strategy down
I'm going to need a citation for that. It could be said that only allowing one building to be built at a time increases the strategic layer of the game.
You want me to cite decade-old forum posts? And no, allowing only 1 building at a time is in no way strategic, it is just an attempt to slow things down and simplify the game, like every TW has been doing since S2.
Fried Noodles Jan 12, 2020 @ 7:45am 
Originally posted by Haddon:
You want me to cite decade-old forum posts? And no, allowing only 1 building at a time is in no way strategic, it is just an attempt to slow things down and simplify the game, like every TW has been doing since S2.

Maybe each city only has one construction crew present...
It would be nice being able to at least queue up multiple construction orders. Maybe even trade a little bit of build efficiency or income (reduced income caused by diverting labor from existing buildings into construction, maybe?) to get multiple jobs going.
Being able to pay gold up front (once your economy is stable enough for it) to rush building jobs has always suited me fine though.
UnfriendlyFire Jan 12, 2020 @ 7:53am 
Originally posted by Fried Noodles:
Originally posted by Haddon:
You want me to cite decade-old forum posts? And no, allowing only 1 building at a time is in no way strategic, it is just an attempt to slow things down and simplify the game, like every TW has been doing since S2.

Maybe each city only has one construction crew present...
It would be nice being able to at least queue up multiple construction orders. Maybe even trade a little bit of build efficiency or income (reduced income caused by diverting labor from existing buildings into construction, maybe?) to get multiple jobs going.
Being able to pay gold up front (once your economy is stable enough for it) to rush building jobs has always suited me fine though.

There's a mod called "simultaneous construction" that let's you do multiple construction orders in a city. Just go to workshop and search "simultaneous" and I think you should find it pretty easy. And yes, it is pretty silly to only be allowed to one construction project at a time.
Last edited by UnfriendlyFire; Jan 12, 2020 @ 7:54am
dulany67 Jan 12, 2020 @ 8:15am 
Originally posted by Haddon:
Originally posted by Armata de Strigoi:
I'm going to need a citation for that. It could be said that only allowing one building to be built at a time increases the strategic layer of the game.
You want me to cite decade-old forum posts? And no, allowing only 1 building at a time is in no way strategic, it is just an attempt to slow things down and simplify the game, like every TW has been doing since S2.
I'm not sure I agree that slowing things down and making them simpler is the same thing.
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Date Posted: Jan 11, 2020 @ 11:21am
Posts: 26