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CA have focused on the art of all the non-essential UI visuals (like oversized character pictures, animated black ink that the cards are placed on, etc), rather than the UI visuals that we are actually going to use and care about. Unit cards are important, we are going to look at them a lot, so make them interesting otherwise they may as well just be the unit name. Same goes for circlular unit icons. The non-essential UI visuals are all going to become invisible as the player is either looking at the battle, or the UI features they need to use. No one is going to look at black ink backround while a battle is taking place. That kind of stuff can be saved for the campaign map.
In order to fix this, CA would have to do a complete redesign on their style, which is extremely unrealistic to expect. CA made their style, made their UI, and 'development in progress' doesn't mean they are going to redesign it, simply that there may be tweaks and quality of life improvements. Same goes for everything else about the game I hated in the demos. Those issues aren't going to go away as they are a core part of the engine or a design style, and so they are only going to get tweaked, not chamged into something better
I am not too picky on the unit cards tho but the simplified battle UI is a bit disappointing. I wish it was slightly more complex & more militaristic like showing the Character's ranks, noble titles and since they are sub-commanders in the army, they should have icons to indicate who are the sub-commanders and who is the supreme commander.
Since it is China we talking about here, there are many elements they could have used such as Military tally (This is serious stuff here, if you hold this, you can mobilize the army regardless of the rank). The ink is great but should be a small part of the UI element, I wish it was more sophisticated than the current simplified version.
Certainly, some things cannot be changed but there are plenty of things they can add to make it look better.