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The whole point of a total war Grand Campaign is this, though. Everything starts more or less how it should, and from that point on it diverges.
There will be chapter DLC's that follow the novel more closely, but the point of the GC is to create your own story.
No, TW is a sandbox war game that lets you pick your best course of action. A campaign with variety and unexpected challenges - not the same nonsense every time. We shouldn't be forced to prioritize Yuan Shao because the game behaves weird. If anyone should be in this position it's Dong Zhuo to actually put a logical threat in the game and to create tension between the warlords. Instead everyone just becomes incompetent and they all love each other for no apparent reason.
CA already acknowledged that this is not intended so you can all stop acting smart about how people can't handle this "challenge". (@Jayxo, etc)
I 've now toned down the mod to only give negative diplomacy bonus to Yuan Shao to make it harder for him to Vassal other factions all while Yuan Shao still being able to survive & still being able to Vassal factions he has decent relations with. I'll upload the new version in bit.
Sounds like a fair solution ^. I wouldn't be surprised if they did something similar in a patch(the overall effect, I mean). I've been killing him off by turn 30 to 40 (though that's not an option if you don't start close).
Only 1 Nerf: -75 Diplomacy for Yuan Shao which is toned down from the -400 value. Still testing to see if its still too strong of a nerf.
A smaller diplomacy nerf should be enough to limit the amount of factions willing to join him as a Vassal all while still allowing him to powerful since he has the low upkeep for his armies.
I'm testing to see if -75 diplomacy is too much for him or not enough. A new campaign is where i 'll really be able to tell as within the first 30 turns will see how many vassals he has or if everyone declares war on him.
The thing about the ai is that the way they stop you from steamrolling is stalling. Like for example I had one just sitting 2 retinue stack of 0 health units in my territory. Its basically I just have a public order penalty, and there's nothing I can do about it because they'll run away. But this in no way can be considered hard, because they're literally wasting 2 retinues doing nothing.
I haven't had the problem with yuan shao, but for example playing ikko ikki in Shogun 2 I had an experience I would assume is probably pretty similar. Namely, every faction hated me, they all declared war, and they all just threw armies at me. It wasn't too hard, it was just impossible to do anything. I was under attack by so much stuff I couldn't actually replenish, and I couldn't push out cause I was getting attacked every turn. I had basically stabilized in terms of defense, so all the game was at that point was waiting till I had enough to push out. Which was gonna take like 30-40 turns. Then the ai probably would land an army past my walls and I'd have to go send my army back to deal with that instead of pushing out. I was legit gonna just do nothing for like 50 turns until my growth kicked in and all my armies were level 9, and then I was gonna steamroll. That campaign was just obnoxious so I quit.
The problem is what I'd be looking for in a good ai isn't something its capable of. I would be looking for an ai that can actually compete on the battlefield, and aggressively takes fights. Probably needs to cheat so it can actually produce more armies than me. And then I want the ai to actually use these armies to fight me instead of running around trying to sack minor settlements. I can't tell you how many campaigns in Warhammer I get into a fight with a big faction, only for them to split all their armies up and run past me. Instead of a challenging fight, I get to play cleanup. There's a literal 0 risk I lose, but they're probably gonna sack a few cities before I kill them. That isn't a challenge, its just annoying.
I would guess Yuan Shao if you don't kill him in the first 30 turns is more like my Ikko Ikki campaign, where I was just constantly under attack from all directions by semi-threatening armies, than like Warhammer where they split their armies into forces that can't actually do anything. But even then, minor settlement battles are really easy to win at least if they don't have fire arrows. It wasn't yuan shao but when every faction declared war on me, there were a couple actual threats, but it was mostly just cleaning up stacks trying to backcap random settlements. If that's what fighting Yuan Shao is like, then he's obnoxious.
In my campaign he wasn't super annoying though, he just sent like 3 stacks straight at me in my campaign, but I caught him on like turn 30 and he didn't have a billion vassals yet (or I was already at war with them, half the factions I met declared war on me at that point). And I don't play legendary. I think if I ended up having to recruit 2 retinues at home to defend a bunch of minor settlements from enemies I can't see coming from fog of war from 20 vassals attacking me, I'd probably have just gotten annoyed and quit. Minor settlement battles aren't fun, with the only exception I've seen being Western Rome where there was a legitimate challenge and you had enough stuff you could afford to lose some.
Tbh though, I doubt its as bad as people are claiming. Can't be worse than Shogun where every faction always declares war on you no matter what.
I just demolished him in Hard mode with Gonsun Zhan when he had twice as many counties. I was his best friend until the Bandit Queen asked if he'd mind attacking me and for some reason he happily obliged. If he's large you're going to have to take his territory eventually anyway.
Think tehres quite a few scenarios no how we play, its pretty fun though.