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This is probably one of those 1 in a million chances of a spy becoming a faction leader and not having any options for it. CA probably never even considered that chance I guess?
They should probably get around to patching that, like having the option pop up to install a puppet/vassal government wich instigates a civil war/uprisings (modeling different factions/clans/characters in that state taking sides).
I think when he's administrator you can have your spy turn over that region. Not sure about the entire state.
LOL too funny, either something went horribly wrong or horribly right!!!!
I can instigate a civil war. It basically just led to my spy forming a 'separatist' group and taking a settlement away from the enemy faction, deep within enemy territory.
The rebel army will be crushed next turn and my spy killed with them, so it didn't really do me any good :/
He doesn't give you the faction. He creates a separatist movement that gets almost instantly crushed. A bit useless really.
No, there are no new diplomacy options from this either. Its a bit weak to be honest...
1) Improve relations between you and the enemy faction slightly.
2) Assassinate the faction heir (a bit pointless if you're already leader)
3) Instigate civil war and have a small section break off to form its own faction, which is friendly to you but NOT aligned with you in any way.
That's actually pretty realistic. Within those states are families/clans who won't agree with handing the state over to the enemy. So it would actually be ridiculous and unrealistic to just have him give you the state.
and yeah. you can get your spy to give you a region, but it can't be the factions capitol, even if its the last settlement.
but yeah, spies in this game finally have several functions.
If they had actually divided the faction somewhat and presented them with a challenge it might have been worthwhile. But in the end it was the worst possible outcome for the spy.