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And like you said, there are ways around it. Its not a broken feature.
It means people who focus on mustering troops are going to be better at sustaining long-term heavy hostilities. It also gives defenders a chance to recuperate after heavy assaults.
The MAIN thing I want to see modders focus on is the ability to not just trade/merge retinues, but to transfer troops between retinues...!
plus some characters have early game advantage of fast replenishment, the yellow turbans have that privilege too.
Typically what I see happen on play-throughs is that a person gets in a war with an enemy faction, and wins a key battle or two. Now that enemy faction is on the back foot and the player strikes deep into their territory, taking a couple key territories. After a few turns, they have a weakened army and they stop in a recently conquered settlement to replenish, and get impatient. But a couple of things hold them back.
1) Often when starting the war, they traded their food down to only +1 or +2 to help raise their armies. Now that they took some major cities/industries, they are running negative.
2) Often the territories they took have zero reserves (Like if you laid siege on a settlement), and their negative food balance doesn't allow any reserves to build. So now that population is in decline.
3) Usually the conquered territory has poor faction support, meaning public order problems which decreases population.
So if your unit's replenishment is a factor of reserves and population, then having low food reduces reserves, impacting replenishment and IN ADDITION, lowers population, which also reduces replenishment- a double whammy.
This means that you should be super focused on keeping your food balance positive. Rather than trading down your food balance to +2 for money prior to a war, you should have it as high as possible before your battle and you should be getting it balanced as much as possible.
Because population and food are more passive impacts on your faction, people tend to get trained that it is ok to run a food deficit for a couple turns. I've been watching this mentality in PartyElite's Kong Rong play through. He was sitting with -10 to -20 food. And when he finally checked his settlements after 6 or 7 turns, some of his settlements were empty. But because you can keep clicking "Next Turn" while the settlement sits empty, you never really notice that you have bled yourself dry.