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sentinel(purple)-sword/ax infantry mainly, though some skills help range, industry
vanguard(red)-shock calvary, military boosting
champion(green)-spear/ji melee units, peasant economy/food boost
commander(yellow)-sword calvary, cant remember what they do assignment wise
champions are also your main duelist bit weaker against regular units, sentinels are tanks, strategist usually debuff enemy generals, vanguards can duel but are better against regular units, commanders mainly buff your units
look in their individual skills for when they level up, those usually are where your buffs come from, but also underneath their name it should say something like "trader, warrior, adviser, etc" these tell you kinda where they specialize I guess? usually there will be a few buffs there too
Commanders on assignment seem to improve things like tax or trade income. Basically out of combat, Commanders represent the bureaucratic way of thinking.
There's also the fact that characters can only recruit higher-tier Units (discounting unique units, Dragon units and Imperial units) can only even be recruited by a character of the right color. So while anybody can recruit Archer Militia, it takes a Strategist to even hire Trebuchets, regular Archers, Crossbowmen, Heavy Crossbowmen, Repeater Crossbowmen, and Heavy Repeater Crossbowmen. Same deal for all the various colors.
Wondering why your archers run out of ammo in 2 vollies? Because they are not under a blue general... cunning adds ammo and blue general is cunning.
Overall its a terrible system... get a spear general spam spears get a archer general spam trebs and crossbows and then get a cav general. Gg for army comp.
But this wont matter as the ai will just swarm you on the map and take over all your towns and crap... the coalition system is so damn stupid
I'll try to give an overview.
To summarize: character class determines their stats, skills, possible equipment and a few other things, which in turn buff your troops, provinces and faction in various ways.
The class indicates the general direction in which those buffs will help and how your character will be the most effective, but don't really force you to use them any particular way.
- character traits and sub-role mostly give bonuses to their stats, but sometimes have direct effects. These bonuses are usually small.
- Character stats give specific bonuses. The higher the stat, the higher the bonus.
For example, resolve boosts the characters health and (if they're an administrator) the population growth of a commandery. Cunning boosts their retinue's ammunition and the military supplies of the army they're in.
These stats work the same across all classes, but their associated stat will always be the highest, have the most growth opportunities and fit their prescribed role and equipment the best.
- Skills can give an assortment of bonuses. A skill raises certain stats, and can give bonuses depending on what the character is doing.
Examples are bonuses to their retinue, the army they're a part of, their commanded army (same as army, but they need to be the commanding general), their administered commandery (aka province).
They can also unlock new battlefield skills or assignments.
- Characters can be sent on assignments in a commandery. Depending on their class, subclass, and chosen skills they will have a number of things they can do as assignments.
An assignment usually gives a major but specific buff to a commandery for a set number of turns, after which the character goes back to idling in court. You can't send active commanders or administrators on assignments. The number of assignments you can simultaneously run depends mostly on your faction rank (marquis etc) and specific research paths.
- Characters can be assigned indefinitely as administrators to a commandery. This always gives a preset bonus to the commandery, plus a number of bonuses depending on the traits, skills and stats of the character (basically everything that says ""administered commandery")
Administrators are assigned indefinitely, and can still be used as generals (no, I have no idea how that would work either).
Note that an administrator position is considered a mid-ranking court position. So it can be used to pacify characters with the "need for a higher court position" satisfaction debuff up to level 4.
You have a limited number of administrator positions, mostly depending on your faction rank (marquis etc) and certain research paths.
- Higher faction ranks unlocks specific high ranking court positions. Give a character that position, and you get a factionwide buff. The buff doesn't seem to be affected by the character themselves. Note that it fulfills the "need for higher court position" satisfaction debuff, but if the character leaves your faction anyway it will have more severe consequences.
I think that's all the major ways your characters can help your faction. Hope this helps!