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As for the number of bodyguards. No, they're not balanced out to make them as strong as the romance versions. The individual hero unit within the bodyguard unit is much weaker. Stronger than the individual bodyguards that make up his unit and combined it makes his unit one of the strongest in the game compared to normal retinue units, but nowhere near as powerful as the individual champions in Romance mode.
In Romance, your generals' superhuman abilities offer a layer of tactical decision-making akin to an RPG, with big effects in exchange for cooldown timers. You'll have to choose when to use them. The generals themselves can indeed fight a thousand men, but strategically, this is hardly different than just sending a unit to fight those thousand men. Either way, you're committing one strategic element to the fight.
In Records, your generals' abilities are more conceptual. Rallying cries, shouts of intimidation to dishearten the enemy, etc. They're more valuable for the passive boost they give to nearby troops than for their combat prowess, in most cases. Committing them to combat is still committing one strategic element; it's just that this time, it takes a unit of elite bodyguards to make them effective against a thousand men.
Well, that was a bit of hyperbole. :) More like a few hundred, to be precise.
Edit: And ultimately I feel this will help the AI present more of a challenge. The human player will likely be better at committing their best heroes in just the right places to counter the enemies heroes. The AI likely won't be as good at sending their most powerful heroes to match yours appropriately so the human gets an advantage out of it. I feel like legendary difficulty on romance mode will be an easier gameplay experience than legendary on records.