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I think these are the three best starting spots with upside from faction benefits.
Yuan Shau - Most annoying faction to deal with as a player. If you play as him you don't have to worry about it. Also your in good spot to take out other strong factions early.
Sun Jian - Starts on uncontested side of the map. Heading south isn't the best way to win as him. The best way is to head north and take out stronger factions early. If you go south Cao Cao and Liu Biao are just going to declare war on you and invade. This almost always happens no matter what you do. You can't just take the south and be left alone by the AI. There really isn't much reason to take the south right away. Taking out threats will pay off more in the late game.
Gong Du - In a relatively safe side of the map. You start by destroying ma teng and getting the northern corner of the map. Gight off dong zhou or peace him out after you take the silk settlements from him. There is no reason to invade his capital. Forges are one of the best buildings in the game. Gong Du has good faction bonuses for looting so you can get lots of money early on by taking the extra looting tech as your first pick. After that get 25% extra movement range for armies. The Yellow Turban tech tree and research rate from schools is far superior to the other tech tree. Only downside to the yellow turban is that most of their generals are terrible.
Can't you just field a small force to take out the han south and defend north ? :p
No one mentioned you wouldn't be contested in the north. :D
Sure but it's a very slow process and you won't be able to take all of the han settlements with just one army. And you need almost a full army to take out some of the bigger han cities on harder difficulties. So you can't just send one small army down there and take the entire southern region of the map.
When you have 3-4 invasion forces coming from the north you're almost always going to want that army some place else.
IT's not uncommon for cao cao and liu biao to be invading you before turn 10. I've done the Sun Jian start 5-6 times now and most of the time that's what happens on very hard.
Also if you advance too far to the west Shi Xi almost always starts to fight you as well. Along with another faction.
If you're playing to win there isn't really much of a reason to try and take every han settlement to the south and east of you. There is more upside is simply destroying your enemies from the start.
I want to be able to develop a really strong economy early on, and expand/trade, while having good food supply. That way I can be in a better position to dominate the mid to end game.
I didn’t feel my geographic position as Cao Cao gave me a really strong economy in the beginning, and by the time I got to around 100 turns, I wasn’t as strong as I would have thought possible.
Liu Bei was even weaker early on, and I didn’t like much about that faction yet.
I like a good challenge, but since I just started I want to feel the game out with a really strong faction economically, that can expand rapidly in the early game.
However I would probably change my mind if archers where not so OP. If not for the forward deployment archers where tear apart my horse army before they ever even got in range.
I also play Sun Jian. His hero system of take less losses then the enemy fits my play style. And have been maxed out on hero status the entire game. This is also probably why I hate horses since they take heavier losses then my normal army. which consists of 1 green general 6 mele units. (swap them out to the green units that mele but also have bows. I put those units in a line in the front. My second general is blue. 6 archers. these are lined up along with 2 more archers from the 3rd general. My third general has 2 archers and 4 trebuchets.
I manually target the trebs to take out enemy archers. with maybe a shot or two into calvery. With that setup I can defeat a 1,000 man army with the loss of 10 units or so. That army even wins 1v3 battles with minimal losses. the calvery army took heavy losses in a 3v1 situation.
Also not the only downside to yellow turbans. Their elite units are only recruitable for the corresponding general type. Everyone hates them. And they don't have good ways to mitigate corruption which eats income super hard. They have really good early eco from cheap buildings and forges being good, but late game everyone else catches up or surpasses them. Gong du also imo is not the strongest yellow turban. He Yi has an easy start position, and Huang Shao is one of the strongest generals in the game (and starts with probably the best duelist in the game) (although he's gotta deal with liu bei, caocao, and yuan shao all early).
Yellow Turbans honestly are probably harder to play than just playing say ma teng. If you get the horse pastures up top his campaign is almost autowin cause of -72% or more upkeep reduction cav.