Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They allowed anyone, with minimal training, to shoot a high-powered projectile that could puncture armors and kill knights. By comparison a bow needed extensive practice to hit anything and draw reliably, and even then due to the lack of raw punch behind the arrow armor could deflct it quite realistically.
So yeah, they're OP. Or rather they're a straight upgrade from bows, which comes as no surprise.
Burning stuff, in sieges
There are op cossbows, but they are exlusive to the faction with a monopoly mechanic:
https://c2n.me/41QKI8R
Crossbows will have 30 with a strategist at best. While it is fine for some support, it is not enough to heavily rely on.
The problem with crossbows in Three Kingdoms is that they behave exactly like archers do, without any of the disadvantages crossbows should have. The power of the crossbow comes from the velocity by which the projectile is fired at, which is lost when they do long ranged arching shots. Smaller projectiles may be fired at a much higher velocity, but lose in power much quicker than heavier projectiles, such as arrows. In Medieval 2, crossbows needed to have a direct line of sight to the target, which is missing right now. They should have a direct line of sight in order to fire imo.
I also think that at least until towers get nerfed archers are still very useful in early game because they can burn them down pretty easily with fire arrows and take minimal losses when using loose formation(even less when you have a general that buff ranged defense). I haven't really experimented with the higher end archers yet tho.
Crossbows- Armour Peircing=Damage
Trebuchet- Fire Shot=Damage and Debuff
Repeating Crossbow- Suppression=Damage and Debuff.
As far as the game is concerned the main differences would probably come from the men using the weapon rather than the weapon itself. It could be argued crossbows should be cheaper and less accurate simply because they were normally in the hands of levies. Archers on the other hand would be slightly more accurate while being slightly more expensive since they would be more likely to lean towards the professional military classes. IIRC archers are already slightly better in melee than crossbowmen.