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Do I miss out on a lot with romance? I mean I prefer a more realistic and difficult series of battles so ill probably stick with records.
It sounds too much like heroes of might and magic and not enough like Total War.
I don't know why they couldn't give some of the abilities to generals though like Rally or some extra damage on the charge or temporary dmg reduction.
What really pisses me off is that records and romance should both have fatigue. There should be a slider or something.
If you play record instead of romance you loose on alot of the new features, try record first and if you don't like it, then try record.
This guy gets it.
Romance makes them harder to die, but they are FAR more powerful in records mode, hell you don't even need to play both to know this, just compare the kills of any general (except Lu Bu) to the amount of kills your regular cav gets at the end of the battle.
Very few can even keep up with it, if they were actual free cav units they'd get a lot more kills and rout the enemy a lot faster, if you're not dumb with your units.
That's very interesting. I would've thought it'd be the other way around.
I did zoom in a notice that a scholar bodyguard and my champion bodyguard appeared to be different with the latter unit being more heavily armored.
In spite of this I haven't noticed any big differences between the overall performance of the bodyguard cavalry. Their guards are definitely a massive force multiplier if they have even one other unit of cavalry it gets even more effective.
You can see their combat stats differ by quite a lot. Vanguard units have stats much more typical of shock cavarly, whereas sentinels and champions are more similar to strong melee cavalry. Strategists should never see combat unless there is no risk to them.
For example I started as liu bei (commander) who also has guan yu (champion) and zhang fei (vanguard). Early game this one army decimated everything, no contest. The generals were getting 100s kills alone. They won every duel easily.
Fast forward to now and I am at war with wu. This same army which I haven't adjusted once since the start goes against Gan Ning. Equal forces though he has more infantry and me archers. That's all fine, set up my units to deal with infantry well. Except at the start of the battle Gan Ning was already a huge threat individually to all my generals, even though they're higher rank and he's only a vanguard.
Thought nothing of it, him being a vanguard I though he'd swarm into the front lines and I can use all three of my generals to fight him. I was wrong, literally all his troops and two other generals fight in the front. We beat them fairly well, except as about 25% of his force remains my army is tired and generals around 25%-50% health. He charges in, already better than my generals and fresh and joins the front. Tbh I forgot about him he was just stood there a ways back watching. The only way I could beat him was destroying his morale by routing his troops, which was risky considering he positioned himself in the middle of them.
Anyway long story short whilst generals are stronger on romance doesn't make it easy, in fact mid-late game it's been fairly difficult as many generals are "legendary" by then making them equal to many of your own. If you don't duel them and win then you need to adapt to how their attacking you, which in my experience varies from the Gan Ning style of last man to fight to just rushing you. I think its very fun and offers some good tactical play against large armies. But when against smaller armies or smaller factions it's still relatively easy.
Hope that makes sense anyway.
Very interesting! That's the kind of answer I was looking for!
Romance varies. In theory if you can get the perfect combination of general's abilities together in the same army, on generals who all get along with each other, you can walk over most opponents. The trick is putting that perfect army together while relying on the vagaries of the recruitment pool and the skill unlock order of the generals. In theory therefore the end game could be easier purely because by that point you're more likely to have put together a 'perfect' stack or two; in practice however since the recruitment opportunities are functionally random it's possible that could happen much earlier, or never, in any given campaign.