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Overall -> Cao Cao isn't actually 'easy'. He will constantly have a war on multiple fronts due to his starting position and peasantry economy is the least profitable. Selling off his food can be really good at times, but when you can't find find anyone willing to give you a good deal you have a real problem. His faction mechanic is quite useful in the early game - I always use the proxy wars to weaken yuan shao by having yuan shu and / or Liu Bei declare war on him, thereby weakening many of Cao Cao's neighbors. Unfortunately his faction mechanic becomes useless in the mid and late game, when there is nobody willing to go for proxy wars or strong enough to make a difference, and when his manipulation to relationships isn't enough to make a big dent in the opinions anymore.
Sun Jian is probably the easiest. Great early generals with Sun Ce and around turn 36 Zhou Yu joining and strongest economy thanks to commerce income and stacking the multipliers for it from tech, admins, assignments etc. I never try to hold the first settlement where he starts, but instead just go south and take all the lightly defended han territory while leaving one general as a mobile garrison against Liu Biao in the home commandery,. He usually attacks the trading port - one retinue and its garrison is easily enough to defeat a full stack (choke points and towers). After taking the most important settlements, you become pretty much unstoppable.
head south
the land down there is unclaimed
then manipulate sun to be your backbone and then stab him in the back
Unify china
win
The problem in this game is the mechanics don't let him expand as rapidly as he should be able to, and needs to, in such a position. His economy is food based (ironic since Cao Cao often suffered from food supply issues), and in the early turns when he should be taking the fight to his various enemies, the fact that he can barely afford a single army until he can start selling his excess food means most of the time will be spent running his army back and forth staving off invasions. This comes at the cost of the AI you're competing with gobbling up settlements while you're too busy fighting off invasions.
So instead, the way Cao Cao is meant to be played, or at least how it feels to me, is to turtle and get factions to fight each other (an odd mechanic for him imo) and expanding very slowly. Doesn't really fit for the actual figure in history or novel.
yet like all campaign when you grew in rank, ennemies tend to big alliance and beat your ass, so its easy in begin and mid game, but for the end game its all up to you.
Agreed!
Problem w/ that Ai use force march often, the first quest of Cao Cao is beating an old man. That stupid old man could slow down the expansion due that old man use force march.
The best thing to do is ignore that quest and expand. Also rushing the farmland at the west instead of getting the livestock to increase replenishment. There is a chance Yellow Turban can get the farmland in the East.
Even his proxy wars takes longer to accumulate totally wish there are more ways to accumulate credibility.
Also Cao Cao unique units doesn't help either due to Ji infantry. Ji infantry's reflect charge is quite broken against cavalry, attacking this unit in the rear or flank w/ cavalry will cause devastating damage against cavalry,
Ji infantry alone negate the usefulness of the cavalry. Also Cao Cao cavalry are too damn slow, sure I understand their armor cavalry but armor in the game are fragile. Totally wish cavalry have more models in extreme mode.
telling you go south
the land of the beautiful
I also ignore ji infantry with their crappy stats and prefer sword militia until I unlock better assault units.
Then quickly expand w/ Han territory after conquering those either go north or south.
YOU MUST MAKE ALLIES.
So I tried Cao Cao since the game said he was "easy." Things quickly got impossible because I had no money and again clans kept flipping back and forth between being at war with me and not at war with me, which makes it impossible to strategize or prepare for war because of how long it takes to raise armies and move them around.
Trying Liu Bei on easy now just to try and get used to the game and I'm finally doing ok but the game is still ridiculous. Zong Rong and Yuan Shao are having a massive war and there's a big mess of full stacks wandering around northern China. It's very hard to keep track of what's going on and who's at war with whom and where armies are capable of moving to.
Also I keep finding that factions keep ending up at war with me but the game doesn't tell me about it. These are clans that aren't vassals or allies of anyone. I keep finding that Yuan Shao is at war with me even though he was previously at peace with me, and the game doesn't tell me.
And before you say "git gud," I play Shogun 2 on Hard and find it easy. This game is just a confusing mess that undercuts any attempt to use strategy. In Shogun 2 I know where threats are going to be. In 3K a neighboring faction changes from war to peace and back again by the time I finally get my army over to attack them, then they get vassalized and are locked into peace again. The vassalization system in particular is ridiculous, nearly every time that I finally beat down an enemy faction into the dirt and get ready to take their last town, they get vassalized and the war is over, and if I attack that town I start an army with Yuan Shao or whoever who has like 10 other vassals which also automatically go to war with me if I do this.