Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Commanders can be quite good dont use them as much but they can give your troops some buffs.
That said they lack armor piercing so they can hold lines but they wont beat units on the line. And their charge bonus is much less. Still useful but not nearly as devastating.
I tend to put Two high tier yellow cav in and then use the rest of the slots for bows or swords with shields. Axes if you got them.
My fav tactic that hasn't failed me yet is shield and spears holding a line while an entire retinue of lancers kills all their archers and opposing cav and then yellow cav bring in the flanks while the red cav slams the back with what men they have left. Vanguard and Champion Generals hit hard and stay in the fight just as long their purple brothers.