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Used to be able to game it by switching it off and on, so it is a nerf to people gaming the system, just like the tower nerfs stopping people from running armies all around the perimeter of the towns making the enemy chase them till they die
Turtle Formation was almost surely intended to add an extra 100% of the unit's base Ranged Block Chance value, not add a raw 100% to the Ranged Block Chance on top of the unit's base stat. Changing it to add 45% effectively multiplies the Ranged Block Chance value of the units that can use Turtle Formation by two. 90% Ranged Block Chance without any other modifiers to the unit is huge, anyway. With arrows and bolts only having a 10% chance to not get deflected outright, units in Turtle Formation will barely take any damage at all compared to any other unit. The way it was before looked really weird anyway, like the unit had a magic force field around them deflecting everything.
Having units with 145% Ranged Block Chance like before didn't make sense anyway. since at 100% arrows and crossbow bolts would never be able to do anything anyway. The change is less of a nerf and more of a bug fix.