Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Turtle Stance nerf
How are the half shields of the axe band a 35% ranged block chance in shield wall, and the full body shields of the spear guards just = a 10% increase?
I understand turtle stance being nerfed from 100% but at the LEAST it should have been down to 75%
Realistically, it'd be 80%
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Showing 1-9 of 9 comments
Sins Aug 9, 2019 @ 5:28am 
Do you have any mods installed? I was playing a few hours ago and my spear guard in turtle stance had 90% ranged block chance.
Originally posted by parent child bowl:
They have a base of 45% + the 45% from turtle stance = 90%. OP is probably misinterpreting what the formation does.

Axe bands have 80% in shield wall. The 10% difference might not look like much based on perspective. Axe bands in shield wall get hit by arrows twice as often as the spear guards in turtle stance do though.
well if I have, it's because they do a poor job of relaying such information to the player.
Ultrabot Aug 9, 2019 @ 8:14am 
yeah they still work. You can't just "park" them and forget about them for half an hour though.
Originally posted by Fewnmeyer:
yeah they still work. You can't just "park" them and forget about them for half an hour though.
That's fine. Just read the info wrong I guess. They really need to improve how the stats read.
Uugly Aug 9, 2019 @ 10:30am 
Not really a nerf. The Ai will refuse to shoot at the 100 percent shield and continue on to target those that don't have a shield or lower chance of block.
Last edited by Uugly; Aug 9, 2019 @ 10:31am
The Devil Aug 9, 2019 @ 10:37am 
Originally posted by ye:
Not really a nerf. The Ai will refuse to shoot at the 100 percent shield and continue on to target those that don't have a shield or lower chance of block.

Used to be able to game it by switching it off and on, so it is a nerf to people gaming the system, just like the tower nerfs stopping people from running armies all around the perimeter of the towns making the enemy chase them till they die
Kitten Food Aug 9, 2019 @ 11:03am 
thank god it was nerfed. still needs another nerf though.
Uugly Aug 10, 2019 @ 11:39am 
The turtle shield wall give 95 missile block chance. So that is even more OP than the 100 missile block chance. The archer militia only get around 10 kill.
Last edited by Uugly; Aug 10, 2019 @ 11:53am
Metal Izanagi Aug 14, 2019 @ 6:18pm 
Pretty sure it adding 100% Ranged Block Chance in the first place was a bug.

Turtle Formation was almost surely intended to add an extra 100% of the unit's base Ranged Block Chance value, not add a raw 100% to the Ranged Block Chance on top of the unit's base stat. Changing it to add 45% effectively multiplies the Ranged Block Chance value of the units that can use Turtle Formation by two. 90% Ranged Block Chance without any other modifiers to the unit is huge, anyway. With arrows and bolts only having a 10% chance to not get deflected outright, units in Turtle Formation will barely take any damage at all compared to any other unit. The way it was before looked really weird anyway, like the unit had a magic force field around them deflecting everything.

Having units with 145% Ranged Block Chance like before didn't make sense anyway. since at 100% arrows and crossbow bolts would never be able to do anything anyway. The change is less of a nerf and more of a bug fix.
Last edited by Metal Izanagi; Aug 14, 2019 @ 6:23pm
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Date Posted: Aug 9, 2019 @ 5:16am
Posts: 9