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Instead push south, and keep a cheap bow force on standby in ambush stance behind Wudu. Get it to small city with a forge and a garrison and your area is secure.
Use your main force to take Chengdu and Jiang Ling province in South. Of course take Hanzhong first preferably before T10. Then sail down Yangtze and take Changsha, and Poyang (Sun Ce's territory) and win, as you have free reign to conquer the South.
For the Yellow Turbans there aren't 3 general types, there's about 9 divided into 3 classes: Scholar, Veteran and Healer. Class determines what they can recruit, but their individual title like "potter" "brewer" or "sorcerer" determines what they're actually good at. For example one class of scholar doesn't have fire arrows, but some do.
Regardless of class type you want to start out veteran heavy + healers, then 1 vet 1 healer 1 scholar as you unlock and can support master archers.
Earlygame veterans have your archers, mid/late they have your 2-4 trebuchets and whatever else you want. Maybe cav, maybe something you want to play with like more infantry, maybe horse archers. Mid/lategame your scholars are packed full of master archers. Healers start with whatever, peasant spearmen are worth their price, but they need to level up to get yellow turban spearmen which are really solid and have shields. I usually transition them to Youxia and put spearmen on my veterans.
Unlocks just go for replenishment, character experience, unit unlocks and mapmove. Avoid the building unlocks, you're going to be so rich anyway it doesn't matter until much later. Build Yellow Turban Headquarters in every province. The +order is nice, but the -order of neighboring enemy territories is just too great. YT are about industry and farming, much less so about commerce/trading.