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This is why a strategist who got 2k kills with his archers and trebuchats will usually gain a level or two after the battle.
Schools and other global XP boosts help
Not to mention every treb I have is lvl 10, while my poor infantry are 2-4, lol.
*Kills by a unit in your retinue=0.75 exp
*Kills by the officer themselves==1.5 exp
*Minimum of 250 xp for a battle
*Maximum of 10,000 xp for a battle
*Reward is doubled if you won the battle
There's also data for duels. It's looks a bit more involved so I'll copy paste the whole thing:
-- Duels
campaign_experience.xp_battle_duel_proposer_winner_xp = 2500;
campaign_experience.xp_battle_duel_proposer_loser_xp = 100;
campaign_experience.xp_battle_duel_target_winner_xp = 100;
campaign_experience.xp_battle_duel_target_loser_xp = 100;
campaign_experience.xp_battle_duel_not_won_xp = 10;
campaign_experience.xp_battle_duel_outcome_mult =
{
["complete"] = 1,
["interrupted"] = 0.5,
["refuse"] = 0,
["runaway"] = 1
}
Other notes:
*Rulers get exp for diplomacy
*Administrators get exp for building structures
*Rulers and ministers get passive experience. Ruler passive exp seems to be a percentage so I assume it's a percent of all exp your faction gets.
*Experience for assignments or being a ministers lowers at higher ranks.
Thanks for taking the time to look through scripts. So it seems taking time to kill fleeing enemies after 'winning' is worth it afterall.
campaign_experience.xp_diplomacy_trade_agreement_faction_leader = 250;
campaign_experience.xp_diplomacy_alliance_faction_leader = 750;
campaign_experience.xp_diplomacy_war_faction_leader = 250;
campaign_experience.xp_diplomacy_vassalise_faction_leader = 500;
campaign_experience.xp_diplomacy_confederate_faction_leader = 500;
campaign_experience.xp_diplomacy_deal_concluded_faction_leader = 250;
campaign_experience.xp_diplomacy_military_access_faction_leader = 250;
campaign_experience.xp_diplomacy_non_agression_faction_leader = 250;
campaign_experience.xp_diplomacy_peace_treaty_faction_leader = 500;
I'm not entirely sure what the "deal concluded" one is. Might be usable to powerlevel if gifts count.
Edit: Hmm...running some tests and don't seem to be actually getting exp for diplomacy despite it being in the script. Script could be broken or there might be some other requirement to receive diplomatic exp. I have confirmed building does give admins exp earlier by checking after rush-building.
What if you cancel the deal?
No XP. It is exactly the same as when you send a hero on assignment. They need to complete it, if you cancel early, there is zero XP.
So.... give 1gold per turn 100 times to the same faction, wait 10 turns... 250exp per time for faction leader= lv10?
A lifetime cap on diplomacy XP (maybe 10 or 20 deals) plus a per turn cap (1 or 2 deals per turn) might be the best way to prevent abuse of that provision. I mean, you could still abuse it some what, but it wouldn't be that beneficial, and it'd be a lot of trouble.