Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Aio Jul 9, 2019 @ 6:05pm
AI won't fight, how to deal with it?
Hello sir, ma'am. I'm a newbie.

This is so annoying for me just imagine that the AI squad come into your land then they just pillage your city without engaging to your troop AT ALL.

- They always outrun you and you never chase them down.
- The calculation method is too good as long as they know you never gonna get them in one turn mean you will lose some nearby settlement, and you never get it back in time.
- Or if you get there in the next turn the AI will no longer there anymore.

They won't fight, and somehow with the same territory scale they will always have more troop than me. if I chase them down someone else will destroy my border, if I don't chase they just keep doing this until it nothing left.

In other TW, they have spy to block them right? but how can I solve this in this TW?
Last edited by Aio; Jul 9, 2019 @ 6:13pm
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Showing 1-11 of 11 comments
Nylan Jul 9, 2019 @ 6:10pm 
Put an army in their path in ambush stance, slightly off the edge of a road in a forest helps, usually boosts the success by 30% or so. Might need some bait, so summon another general into the field and park them within the zone to reinforce the ambushing army while acting as bait. They usually try to go for the bait and fall into the ambush.
Aio Jul 9, 2019 @ 7:58pm 
Originally posted by Dorrin:
Put an army in their path in ambush stance, slightly off the edge of a road in a forest helps, usually boosts the success by 30% or so. Might need some bait, so summon another general into the field and park them within the zone to reinforce the ambushing army while acting as bait. They usually try to go for the bait and fall into the ambush.

It's work very well, but with the hardest mode it just too much I think. They just sneak in don't even pick a fight. And most of the time their army are bigger than my.I can't set a trap with 3 armies against their 5 armies across the map. I just hope when I do that the other side of the kingdom will not get blow up by something else.

Split up your army to make a separate smaller army, which is more proportionate in size to the AI army. AI will be more inclined to fight.

Use ambush as the other guy said. Use smaller armies or undefended settlements to lure the enemy.

Use items, ancillaries, skills etc to boost your army's movement distance. You can specifically equip and level a couple of heroes as a leaders for your homeland defense armies, and keep them deployed in frontline regions during wartime.

Use multiple armies to herd the enemy movement.

This is my favorite - use a mod that adds a 50% bonus to home region movement. This is logical as an army should have better knowledge of its home region and move faster. This would mean that you would usually be able to catch retreated AI armies in the same turn.
Aio Jul 9, 2019 @ 9:02pm 
Originally posted by Mitth'raw'nuruodo:
Split up your army to make a separate smaller army, which is more proportionate in size to the AI army. AI will be more inclined to fight.

Use ambush as the other guy said. Use smaller armies or undefended settlements to lure the enemy.

Use items, ancillaries, skills etc to boost your army's movement distance. You can specifically equip and level a couple of heroes as a leaders for your homeland defense armies, and keep them deployed in frontline regions during wartime.

Use multiple armies to herd the enemy movement.

This is my favorite - use a mod that adds a 50% bonus to home region movement. This is logical as an army should have better knowledge of its home region and move faster. This would mean that you would usually be able to catch retreated AI armies in the same turn.

Very nice advices especially the mod, even if I'm not find it just yet.

Thank you sir.
Last edited by Aio; Jul 9, 2019 @ 9:12pm
Redarmy Jul 9, 2019 @ 9:54pm 
Originally posted by Mitth'raw'nuruodo:
Split up your army to make a separate smaller army, which is more proportionate in size to the AI army. AI will be more inclined to fight.

Use ambush as the other guy said. Use smaller armies or undefended settlements to lure the enemy.

Use items, ancillaries, skills etc to boost your army's movement distance. You can specifically equip and level a couple of heroes as a leaders for your homeland defense armies, and keep them deployed in frontline regions during wartime.

Use multiple armies to herd the enemy movement.

This is my favorite - use a mod that adds a 50% bonus to home region movement. This is logical as an army should have better knowledge of its home region and move faster. This would mean that you would usually be able to catch retreated AI armies in the same turn.
i know this mod,would i need to start a new game if i add this mod?
Mitth'raw'nuruodo Jul 10, 2019 @ 12:44am 
Originally posted by Redarmy:
i know this mod,would i need to start a new game if i add this mod?

I don't think so.
alicerinz Jul 10, 2019 @ 2:24am 
Use zones of control and have several armies guard key points across your lands. Normally you shouldn't allow any ♥♥♥♥♥♥♥ to run through your territory and do this kind of thing.
Xander Tyrann Jul 10, 2019 @ 2:31am 
Move your army to attack the enemy army like you usually would, but press backspace JUST before they meet. Your army will stop and your Army's zone of control will surround the enemy army preventing it from moving that turn. You can then attack it next turn and it wont be able to flee far enough away to stop your second attack which will destroy it.
BastardSword Jul 10, 2019 @ 4:33am 
Ambushing doesn't really work when you are chasing an AI army. It only works reliably when they are chasing you, and it can still be pretty glitchy and unreliable.

Best thing is to get the +15% campaign movement range reform ASAP, and make your commanding general a green/red/blue general who has the Reach upgrade, which gives 25% campaign movement range. You can also get some ancillaries for 5% or 10% extra movement range.

With all these movement range upgrades, in an open field area you will be able to catch up with a Benny Hill retreating army after a couple of turns. But if they are in a jungly or mountainous area or near a major river they can sail down, they will be able to abuse forced march and get away from you for longer.

In any case, when the AI is really abusing the hell out of forced march and cheesing the terrain to get away from you, the "press space" glitch is probably the best thing to do. CA seems to not care about how annoying the Benny Hill abuse of forced march is, since it's been around for a while (it ruined Warhammer for me) so you might as well strike back against them by using this glitch. You can press R on the campaign map to turn fast movement speed on or off. It has to be off for the space glitch to work.

Jerroser Jul 10, 2019 @ 5:47am 
Originally posted by BastardSword:
In any case, when the AI is really abusing the hell out of forced march and cheesing the terrain to get away from you, the "press space" glitch is probably the best thing to do. CA seems to not care about how annoying the Benny Hill abuse of forced march is, since it's been around for a while (it ruined Warhammer for me) so you might as well strike back against them by using this glitch. You can press R on the campaign map to turn fast movement speed on or off. It has to be off for the space glitch to work.

If anything I would say the AI's abuse of forced march stance has gotten slightly worse since it can now also retreat from a battle even if you are able to catch it. While in Warhammer it of you were able to reach it while it was in forced march stance you could at least force it in to a fight.
BastardSword Jul 11, 2019 @ 3:18am 
Warhammer 2 I think put that in. As for Warhammer 1 I gave up on the game because I got tired of chasing after tiny Benny Hill armies that would endlessly run away while sacking all my towns. TW3K is at least a lot better in that regard. Tiny armies can't besiege anything, and it is usually possible to catch up to Benny Hill armies if you use Reach and the campaign movement reform. I have seen them do all kinds of glitchy nonsense where they seem to get double movement points when near a forest or jungle, and triggering ambushes can be really glitchy too.
Last edited by BastardSword; Jul 11, 2019 @ 3:20am
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Date Posted: Jul 9, 2019 @ 6:05pm
Posts: 11