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I7-8700k, 16gb ram, 1080ti 11gb.
Using extreme unit size the game runs perfectly fine with 2 full armies in battle.
However add 2 more and it becomes a stuttering mess that crashes when making groups and giving orders.
This is on the highest graphics settings as well, so you might be able to get decent performance in such a battle.
My rig is moderately good....i7 4790/GTX 980/16 Ram)1600-900...I have played a few battles with the max allowable units and the FPS is still about 30-40 at the slowest. This is quite playable without any serious frustration.
TW games have always had this FPS issue on the battlefield. I have used mods (Rome 2 and Warhammer) that try to allow more than 40 units at one time, and they were pretty much fails. The unit cards became so compressed as to be unreadable. I've also modded unit sizes (R 2 and Empire) to become very large....like more than 600 men to a unit...path-finding over and around the terrain became comical, at best.
CA does not have a legit competitor. Why is that? A game called "King Arthur" (or some variation like that) claimed a few years back to have created a battlefield similar to CA's. They advertised as such. However, the "play" was very retro and stiff and did not even approach the level that CA had achieved in the original "Shogun".
I like large units and "big" battles. What more can be done to make battles even bigger is yet to be determined. I am not saying it will not happen....just saying that it is a difficult technical issue.