Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

View Stats:
nameless Jul 5, 2019 @ 12:13pm
Largest army possible in TW:3K?
CA have been developing very restricted games in terms of realistic battle scale for years. But when Warhammer 2 and its laboratory mod is released, they took a huge step to expand the battle scale and with it, I could deploy 180k playable troops on the battlefield (of course the battle was like a slideshow and lasted maybe hours). Although these kind of massive battles aren't enjoyable to play because of slideshow-like slowness, I'm glad that we can get to a realistic scale for now.

As for my main question, are these kind of massive battles possible for 3K? I wonder if CA goes on to develep games for massive battle scale or they stopped to expand the limitations on the game.
Last edited by nameless; Jul 5, 2019 @ 12:14pm
< >
Showing 1-5 of 5 comments
屁股毛 Jul 5, 2019 @ 7:06pm 
There's extreme unit size now in 3K
/Uninstall Jul 7, 2019 @ 10:06am 
I've topped out around 15k in a single multi stack battle in the campaign
Yblehs Ymmot Jul 7, 2019 @ 10:17am 
Like you mention yourself, performance is the biggest hindrance as of now.

I7-8700k, 16gb ram, 1080ti 11gb.
Using extreme unit size the game runs perfectly fine with 2 full armies in battle.
However add 2 more and it becomes a stuttering mess that crashes when making groups and giving orders.
This is on the highest graphics settings as well, so you might be able to get decent performance in such a battle.
nameless Jul 7, 2019 @ 12:15pm 
@Tommy shelby, I'm aware of the performace issues when it comes to massive battles in the Total War games. I just wonder if the UI of 3K has a certain limit for the number of troops that can be displayed on the screen. It was around 60k before Warhammer 2 had been released. When you go beyond that limit, the Total War games before Warhammer 2 shut down. Because of the laboratory mod, in WH 2 we can get to 200k troops on the largest maps. Of course this kind of battle wouldn't be enjoyable. However, what's important here is that CA managed to develop games that offer a realistic battle scale. With it, we can hope that they are going to continue to work on this issue and we will be able to play realistic games in the next years.
Last edited by nameless; Jul 7, 2019 @ 12:16pm
Nugcrusher Jul 7, 2019 @ 1:41pm 
Extreme size for units in the advanced graphic setting for 3K creates infantry at 240 and horse at 60. A total of 42 units for the player can be on the field at one time, six of which are generals (body guard size varies from one to as high as 90, or more). The AI can field 42 units at one time....so, that makes 84 units max on the field simultaneously.

My rig is moderately good....i7 4790/GTX 980/16 Ram)1600-900...I have played a few battles with the max allowable units and the FPS is still about 30-40 at the slowest. This is quite playable without any serious frustration.

TW games have always had this FPS issue on the battlefield. I have used mods (Rome 2 and Warhammer) that try to allow more than 40 units at one time, and they were pretty much fails. The unit cards became so compressed as to be unreadable. I've also modded unit sizes (R 2 and Empire) to become very large....like more than 600 men to a unit...path-finding over and around the terrain became comical, at best.

CA does not have a legit competitor. Why is that? A game called "King Arthur" (or some variation like that) claimed a few years back to have created a battlefield similar to CA's. They advertised as such. However, the "play" was very retro and stiff and did not even approach the level that CA had achieved in the original "Shogun".

I like large units and "big" battles. What more can be done to make battles even bigger is yet to be determined. I am not saying it will not happen....just saying that it is a difficult technical issue.




Last edited by Nugcrusher; Jul 7, 2019 @ 2:26pm
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jul 5, 2019 @ 12:13pm
Posts: 5