Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
pretty sure i've used a siege tower..... now i'm going to have to load up and double check *prays i don't look like an idiot*
https://steamcommunity.com/games/779340/announcements/detail/1599256365688864578
and just get a mod that nerfs the towers. (The one in the reddit threat doesn't really seem to work for all towers). The fact that they hit such a long range, nearly as far as trebuchets, and also deal so much damage and shoot what seems like 1 arrow per 0.7 seconds seems absurd. Especially when dealing with level 5+ cities, it's to the point that I don't even manually fight siege battles anymore. So, here's hoping it doesn't get pushed back.
And if you're feeling too lazy to even do that just fight under testudo, enjoying 100% missile defense, they don't even tickle.
Towers ain't meant to be op, have unlimited ammo, 1-2 hit insta kill, now if they actually had a limit to how much they could fire then sure buff them, but the missile block chance on some units, don't represent the actual block chance.
i had a unit with 85% missle block chance, and the towers still knocked them down obviously didn't lose all of them, and really your whining about testudo blocking missles? thats exactly what that formation was for, to block missles and to get an arrow through that gap you'd have to be lucky.
agreed, towers need a buff. buff garrisons while at it to make city battles more fun. its too easy right now by far. especially since ai never builds garrison buildings.
So "Towers ain't meant to be op, have unlimited ammo, 1-2 hit insta kill, now if they actually had a limit to how much they could fire then sure buff them, but the missile block chance on some units, don't represent the actual block chance." is me saying they're far from OP........riiiiiiight, except they are a little, it has great accuracy that barely misses, last thing we want is archer towers mowing down units and armies quickly, their job is to weaken the enemy before they get to the walls which they do well now with a great wide range, give them more damage and stuff and you'll lose half your army.
we can mod units climbing walls out which i'm sure someone will do, but don't they suffer fatigue loss from climbing walls?