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Industry and Commerce will be your bread and butter. Peasantry gives little and are late-bloomers.
Just who are you playing as?
Gong Du has a very easy start.
The other 2 YT Faction Leaders will need to resettle since their locations are very exposed.
Dont go to wide to early. Corruption is especially painful for turbans as they dont have any way to combat it aside from an assignment. Maybe a small boost from tech, cant remember.
Gong du is pretty easy. Pick a direction, north or south, and snag 5 provinces. Turtle till they are developed
The other 2 are playable in their starting areas, but are much easier if you resettle south. I like going straight to the coast and sailing south to Nanhai on the south coast and gobbling up the south east corner of the map. There are 3 copper mines there, which each give 4% corruption reduction faction wide. Which is greatly appreciated since, as I mentioned earlier, turbans struggle with corruption
Dont listen to this guy,he never played YT. Peasantry is way to go.Not only food,but YT green buildings also gives extra income,public order,enlightenment and other various things.It makes sense,its a peasant revolt after all.Utilise Youxia units,they only half strength of normal unit but they amazing.Other unit you want is militia of virtue,insane too.With proper general build you will make them reach 80-90% of melee evasion,they just wont die.
Army wise, there is a common general skill which gives +5 replenishment to the army. You can also research early assignments for your veterans and healers to give a strong boost to mustering and replenishment respectively.
YT garrisons are pretty weak unfortunately. I mostly survive by finding a chokepoint and putting a small army of peasants nearby to help out any threatened settlement. Between them, the garrison, and the towers they can usually fend off a single stack.
Generals are really cheap and plentiful in the beginning, as they have some heavy salary reductions. That means you can deploy armies with a load of cheap peasant infantry, and still have them fight adequately.
Not sure about economy, but they do have pretty solid peasant income and a lot of options for improving settlement happiness.
Not really,they been throwing new officers at you left and right.About 50% of city takeovers results in new general poping out.Also,Im not sure if thats a bug,but I had 2 or 3 "coming out of age" events with brand spanking new 18yo general.Pretty weird cos I had no marriages at all.
Fun fact. Hire a general. Recruit elite troops. Recall him and assign him as a local hero (administrator) in a threatened or choke point city. He and his elite retinue are added to garrison with no upkeep cost.
Between that and the garrison building you cam beat any single stack, sometimes 2-3 if it's all militia
I don't recall green buildlings providing enlightenment unless you say it is a unique structure. Also, my run is based on gong du which i researched heavily on commerce and industry reforms for my economy in the early to mid. If there are farmlands/cows thats located south of gongdu the odds are, i most likely build a research facility rather than grain silos.
Really? I Never noticed this, thanks for the tip :).
Compared to han factions,building research is basically free. No pre req techs, and multiple buildings per tech. There are 2 bread bowls north and south of his start. Pick one and enjoy
There are some abandoned farms north of Han Sui and Ma Teng, and to your south is a lot of farmland courtesy of the major river flowing through there. It's a lot harder to hold though.
ps. Execute every enemy general you capture. Make the bastards pay!