Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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How to play as the Yellow Turbans?
I wanna finish a campaign as the Yellow Turbans, but it's so difficult. i like that I can play aggressively, but the lack of a good economy is hurting me. I feel like i don't have enough armies.

Help please!
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Showing 1-15 of 15 comments
NoDeSlip Jun 26, 2019 @ 12:11pm 
Perhaps you need to consult an economy guide. But rule of thumb is building your cities based on it's minor settlements.

Industry and Commerce will be your bread and butter. Peasantry gives little and are late-bloomers.

Just who are you playing as?
Gong Du has a very easy start.
The other 2 YT Faction Leaders will need to resettle since their locations are very exposed.
BigRockWall Jun 26, 2019 @ 12:31pm 
Peasantry holds it's own against commerce. The reason being you need food to open building slots. Industry is king especially for turbans. But I wouldnt bother with commerce buildings until I had all the building slots open in a given city.

Dont go to wide to early. Corruption is especially painful for turbans as they dont have any way to combat it aside from an assignment. Maybe a small boost from tech, cant remember.

Gong du is pretty easy. Pick a direction, north or south, and snag 5 provinces. Turtle till they are developed

The other 2 are playable in their starting areas, but are much easier if you resettle south. I like going straight to the coast and sailing south to Nanhai on the south coast and gobbling up the south east corner of the map. There are 3 copper mines there, which each give 4% corruption reduction faction wide. Which is greatly appreciated since, as I mentioned earlier, turbans struggle with corruption
Insurgent Korrah Jun 26, 2019 @ 12:38pm 
Start as HeYi and take out Sun Quan south-west of you in the first 10 turns. Then you may advance towards the coast to prevent anyone from expanding that way. A very surreal feeling is awaiting you since it leaves the entire south untouched and exposed to resettlement and easy occupation
samael75 Jun 26, 2019 @ 12:42pm 
Originally posted by NoDeSlip:
Perhaps you need to consult an economy guide. But rule of thumb is building your cities based on it's minor settlements.

Industry and Commerce will be your bread and butter. Peasantry gives little and are late-bloomers.

Just who are you playing as?
Gong Du has a very easy start.
The other 2 YT Faction Leaders will need to resettle since their locations are very exposed.

Dont listen to this guy,he never played YT. Peasantry is way to go.Not only food,but YT green buildings also gives extra income,public order,enlightenment and other various things.It makes sense,its a peasant revolt after all.Utilise Youxia units,they only half strength of normal unit but they amazing.Other unit you want is militia of virtue,insane too.With proper general build you will make them reach 80-90% of melee evasion,they just wont die.
Last edited by samael75; Jun 26, 2019 @ 12:46pm
Liberty or Death Jun 26, 2019 @ 12:55pm 
Lack of replacement officers is the main issue I have seen with the Yellow Turbans.
shde2e Jun 26, 2019 @ 1:04pm 
Yellow Turban generals are great. Between their passive self-heal ability and the Healer's group heal, they can last for a very long time. Having said that, you should hoard and protect your generals, since they can be slow to replace.

Army wise, there is a common general skill which gives +5 replenishment to the army. You can also research early assignments for your veterans and healers to give a strong boost to mustering and replenishment respectively.

YT garrisons are pretty weak unfortunately. I mostly survive by finding a chokepoint and putting a small army of peasants nearby to help out any threatened settlement. Between them, the garrison, and the towers they can usually fend off a single stack.

Generals are really cheap and plentiful in the beginning, as they have some heavy salary reductions. That means you can deploy armies with a load of cheap peasant infantry, and still have them fight adequately.

Not sure about economy, but they do have pretty solid peasant income and a lot of options for improving settlement happiness.
samael75 Jun 26, 2019 @ 1:06pm 
Originally posted by Liberty or Death:
Lack of replacement officers is the main issue I have seen with the Yellow Turbans.

Not really,they been throwing new officers at you left and right.About 50% of city takeovers results in new general poping out.Also,Im not sure if thats a bug,but I had 2 or 3 "coming out of age" events with brand spanking new 18yo general.Pretty weird cos I had no marriages at all.
shde2e Jun 26, 2019 @ 1:12pm 
Originally posted by samael75:
Originally posted by Liberty or Death:
Lack of replacement officers is the main issue I have seen with the Yellow Turbans.

Not really,they been throwing new officers at you left and right.About 50% of city takeovers results in new general poping out.Also,Im not sure if thats a bug,but I had 2 or 3 "coming out of age" events with brand spanking new 18yo general.Pretty weird cos I had no marriages at all.
I'm guessing it depends on your attrition rate. If you're struggeling a lot, you probably aren't taking a lot of cities, but are definitely fighting a lot of battles. And YT rely rather heavily on their generals, especially in the early game.
BigRockWall Jun 26, 2019 @ 1:22pm 
Originally posted by shde2e:
Yellow Turban generals are great. Between their passive self-heal ability and the Healer's group heal, they can last for a very long time. Having said that, you should hoard and protect your generals, since they can be slow to replace.

Army wise, there is a common general skill which gives +5 replenishment to the army. You can also research early assignments for your veterans and healers to give a strong boost to mustering and replenishment respectively.

YT garrisons are pretty weak unfortunately. I mostly survive by finding a chokepoint and putting a small army of peasants nearby to help out any threatened settlement. Between them, the garrison, and the towers they can usually fend off a single stack.

Generals are really cheap and plentiful in the beginning, as they have some heavy salary reductions. That means you can deploy armies with a load of cheap peasant infantry, and still have them fight adequately.

Not sure about economy, but they do have pretty solid peasant income and a lot of options for improving settlement happiness.

Fun fact. Hire a general. Recruit elite troops. Recall him and assign him as a local hero (administrator) in a threatened or choke point city. He and his elite retinue are added to garrison with no upkeep cost.

Between that and the garrison building you cam beat any single stack, sometimes 2-3 if it's all militia
NoDeSlip Jun 26, 2019 @ 1:23pm 
Originally posted by samael75:
Originally posted by NoDeSlip:
Perhaps you need to consult an economy guide. But rule of thumb is building your cities based on it's minor settlements.

Industry and Commerce will be your bread and butter. Peasantry gives little and are late-bloomers.

Just who are you playing as?
Gong Du has a very easy start.
The other 2 YT Faction Leaders will need to resettle since their locations are very exposed.

Dont listen to this guy,he never played YT. Peasantry is way to go.Not only food,but YT green buildings also gives extra income,public order,enlightenment and other various things.It makes sense,its a peasant revolt after all.Utilise Youxia units,they only half strength of normal unit but they amazing.Other unit you want is militia of virtue,insane too.With proper general build you will make them reach 80-90% of melee evasion,they just wont die.

I don't recall green buildlings providing enlightenment unless you say it is a unique structure. Also, my run is based on gong du which i researched heavily on commerce and industry reforms for my economy in the early to mid. If there are farmlands/cows thats located south of gongdu the odds are, i most likely build a research facility rather than grain silos.
Snow Jun 26, 2019 @ 1:24pm 
Originally posted by BigRockWall:
Originally posted by shde2e:
Yellow Turban generals are great. Between their passive self-heal ability and the Healer's group heal, they can last for a very long time. Having said that, you should hoard and protect your generals, since they can be slow to replace.

Army wise, there is a common general skill which gives +5 replenishment to the army. You can also research early assignments for your veterans and healers to give a strong boost to mustering and replenishment respectively.

YT garrisons are pretty weak unfortunately. I mostly survive by finding a chokepoint and putting a small army of peasants nearby to help out any threatened settlement. Between them, the garrison, and the towers they can usually fend off a single stack.

Generals are really cheap and plentiful in the beginning, as they have some heavy salary reductions. That means you can deploy armies with a load of cheap peasant infantry, and still have them fight adequately.

Not sure about economy, but they do have pretty solid peasant income and a lot of options for improving settlement happiness.

Fun fact. Hire a general. Recruit elite troops. Recall him and assign him as a local hero (administrator) in a threatened or choke point city. He and his elite retinue are added to garrison with no upkeep cost.

Between that and the garrison building you cam beat any single stack, sometimes 2-3 if it's all militia

Really? I Never noticed this, thanks for the tip :).
BigRockWall Jun 26, 2019 @ 1:53pm 
Originally posted by NoDeSlip:
Originally posted by samael75:

Dont listen to this guy,he never played YT. Peasantry is way to go.Not only food,but YT green buildings also gives extra income,public order,enlightenment and other various things.It makes sense,its a peasant revolt after all.Utilise Youxia units,they only half strength of normal unit but they amazing.Other unit you want is militia of virtue,insane too.With proper general build you will make them reach 80-90% of melee evasion,they just wont die.

I don't recall green buildlings providing enlightenment unless you say it is a unique structure. Also, my run is based on gong du which i researched heavily on commerce and industry reforms for my economy in the early to mid. If there are farmlands/cows thats located south of gongdu the odds are, i most likely build a research facility rather than grain silos.


Compared to han factions,building research is basically free. No pre req techs, and multiple buildings per tech. There are 2 bread bowls north and south of his start. Pick one and enjoy
shde2e Jun 26, 2019 @ 2:12pm 
Originally posted by NoDeSlip:
Originally posted by samael75:

Dont listen to this guy,he never played YT. Peasantry is way to go.Not only food,but YT green buildings also gives extra income,public order,enlightenment and other various things.It makes sense,its a peasant revolt after all.Utilise Youxia units,they only half strength of normal unit but they amazing.Other unit you want is militia of virtue,insane too.With proper general build you will make them reach 80-90% of melee evasion,they just wont die.

I don't recall green buildlings providing enlightenment unless you say it is a unique structure. Also, my run is based on gong du which i researched heavily on commerce and industry reforms for my economy in the early to mid. If there are farmlands/cows thats located south of gongdu the odds are, i most likely build a research facility rather than grain silos.
Gong du mostly has industry and commerce around his direct starting area, so that's a good call.
There are some abandoned farms north of Han Sui and Ma Teng, and to your south is a lot of farmland courtesy of the major river flowing through there. It's a lot harder to hold though.
~TAB~ NinjaWJ ★ Jun 26, 2019 @ 6:23pm 
Sorry i forgot to mention i am playing as Gong Du
He Yih : army movement is important ( you are in a hurry, since every neighbour is trying to spoil your righteous rebellion ). It's possible to keep your starting ground, then to expand with skillfull maneouvering at the beginning. Win those battles! If you lose a settlement, take it back later on. Every Battle counts. Fight for your right to rebel !!!
ps. Execute every enemy general you capture. Make the bastards pay!
Last edited by kallekurkinen78; Feb 20 @ 3:27am
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