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Sure, that's an exageration though, not main focus; but part of early game focus... and there can still be a triparte focus whilst maintaining him for a longer period in the early stage. That's why we should instead start off in earlier years. The jump into the story feels a bit too hasty... lack of buildup.
In the 2010 series he's literally part of like 25% of the episodes. In the game he's for the most part, normally, only present 5% for most playthroughs. I don't know, the campaigns or too long for there too much such a small probability of him surviving past 20 turns.
no he's not.. he dies in episode 11 of 96, not even close to 25%.
everything is all ready falling apart at the start of the game. dong zhou's death isn't the trigger for that. it's good that he survives sometimes, other wise every play through is more or less the exactly the same.
Same deal with all the “scripted” events to get the unique generals per faction... all rng bull crap.
wow I guess you're right... my bad... so maybe then like 10% yeah, but in game he's maybe only present for 2 or 3%
The other parts of the post are worth discussing though. Perhaps having the game start before the coalition started falling apart (though you'll have a fair number of the main players in an in game coalition).
Yellow turban rebellion start date would be interesting but even the way Koei did it involved two main factions Han v Yellow Turbans, with a few bits and pieces here and there. So perhaps wandering armies like Liu Bei's allied to the Han and a scripted collapse of imperial authority.
I feel that the start date they chose is probably the best for a sandbox type "who is going to rise to power?" as there is a certain degree of parity between the various warlords.
Good points. Thank you!