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melee evasion doesnt seem to affect duels or atleast i've tested sentinels with 80+ melee evasion and they get hit as much as a champion with low evasion. maybe theres something else that plays out that determines who does damage or if they hit.
through if they were to fight normally without the duel system the evasion seems to work
getting good weapons makes a huge difference in duels. from the crappy weapons generics start with that does a few hundred at most to legendary weapons that start hitting for 2k+
armor helps mitigate the non armor piercing damage so quite good if the enemy hero has mostly non armorpiercing damage
health so you can outlast the enemy in the duel
skills that deal flat damage is quite good for adding a chunk of damage vs the enemy hero.
That said, there's times where it's much better to get them out of the way, as well as just thematic purposes, in which case...
1. Stats. Green/Red/Purple. Max purple with the right gear/skills makes you nigh invincible in melee. Green directly effects health. Red directly effects damage. (purple is melee evasion)
2. Skills. Both dps and support skills, as well as support skills of other characters. Lu Bu + Zhuge Liang basically = anything will die.
3. Weapon stats. Legendary weapons pretty much make more of a difference than anything else. A random rank 1 blue general can often beat rank 4+ legendary generals if the weapon difference is large enough.