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I can normally take on a full stack, reinforced with another full stack with this comp. So, its definitely worth it. In my opinion when you hit the late game, you are going to be faced with tough battles, especially going up against Wu. The AI is going to have more armies than you, so having stacks with just better overall morale is going to help in the long run.
But yeah trust me if you wanna win every battle easy just get like 2 units of defenders of earth. Everything else can be cheap units but those 2 things will win you every fight. We tested 6 units of DoE vs a full stack army with cav other archers everything... Guess who won in a 900vs4000 fight? DoE by a landslide. They counter everything. even if you walk ♥♥♥♥ at them in sheild wall or turtle they simply obliterate it in 2 volleys. Everyone out here complaining about trebs but its because they brain dead and don't use loose formation and break up their lines... Wait till you see how gross DoE are
What are these called and what techs are they behind? I cannot seem to find them normally, because I am an idiot.
Azure Dragons are my favorite unit in the game. They aren't the best at anything but they hold their own at range and against any infantry or cav unit. They are also tied to the food tree which is vital for upgrading cities and building my economy.
Trebs are good, I keep one in every army for sieges and softening up the enemy ranged units before their line reaches me. They are also the best hard counter to Defenders of Earth outside of cav + ambush battle....
Defenders of Earth are short range archers that shoot bombs. They get as many or more kills as trebs but focus it better so that individual enemy units are quickly obliterated instead of slowly taking chunks out of several at once.
Heavy spear guards with the tortoise formation are good at holding the line. The AI doesn't bother shooting them on harder difficulties but they will blob their infantry and sometimes cav on them so that your shooty units can go to work.
I feel they need to buff the regular units more and nerf the hero units...especially lubu a tad. This is what I like about shogun 2 as your generals are more for keeping moral up while your units do the real damage. This game it's the opposite.
Trade Techs boost your Commerce income, which includes passive income from ports, inns, and trade good factories. If you've got coastal or river-adjacent territory, snagging those trade techs will greatly improve your income even if you don't get trade agreements.
https://youtu.be/9iZATu7Y84A
Very vulnerable to arrows though.
However, at higher difficulty starting with Hard. The AI will spam armies lots of them and when 3K period starts, they WILL recruit heavy units like the azure dragons and protectors of heaven. By then, your militias or even infantry will not stand a chance.
I like to cycle charge using shock cavalry but I realize that the cheaper shock cavalry will do little damage to the heavier infantry even on their rear. Hence, you definitely need heavy shock cavs to make cycle charge effective against late tier units.
So, the late tier units served a purpose and are not just for show.
If the AI has some defenders of earth and a few protectors of heaven, your militia & even infantry will be crushed.
Also, the archers you unlock are awesome. 250 range and can use fire arrows. My only problem with the Defenders of the Earth are that 150 range which makes them a bit more micro intensive.
In my experience Saber cavalry is the real special unit whilst being accessible to everyone. One unit of them can easily get over 300 kills in one battle. Just keep outflanking the enemy, running down archers and crushing the enemy morale. Oh, and since they got shields they won't die as easily to archers as lancers do.