Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're never really getting into melee combat because you have great range/trebuchets then keep a cheap front line and go for expensive ranged units. Even militia cavalry can wreck if used properly.
My two cent though I'm sure others can give a better answer.
something like 6 spear guard, 4 medium swords. 3 archers 2 crossbow 1 trebucet and then a couple horse. I play in records so i have a couple extra CAV with 2 of my generals and keep the blue guy behind the line to buff
Other than that I like peasant units. Spear guard are pretty good though cause they hold the line way better, and I think ranged gets affected a lot by the strategist so I'm willing to spend more money on them sometimes.
There's also stuff like for example if you've got a level 7 general, units in his army are probably more effective than a level 1 general. So you might want to stack value in his army. 2 elite retinues with high level generals can prove to be more effective than 3 peasant stacks where 1 of the generals is trash.
Oh and stuff like lu bu cav is definitely worth. Its so easy to get horse pastures on him. At least don't disband the ones you have, not worth the 1500 you'll pay to get 2 peasant cav as a replacement.
Haha +1
The new Lother Sea Guard are awesome
They're locked behind a lot of useless tech' which hurt your early game-mid game economy. Not to mention the upkeep cost of advance units it to high for you to run more than a few of them in the mid game.
It's a shame the tech tree is so bad. Advance units shouldn't be locked behind a lot of bad techs. If you don't have economy techs then you can't even afford them.
The other 3 I agree though. Onyx dragons are locked behind trade techs, and there are never that many factions that want to trade with you late game. The high tier cav are locked behind military techs that just don't seem to do a lot. Maybe if you get horse pastures cause then you can reduce cav costs a ton. And the worst is that axe infantry. How the hell are you supposed to get that? Its like 20 techs. And I always look over at the yellow tree and see like curruption reduction and public order, then I realize that's not part of the tree to get to the axe infantry.
So you can get some good units. 2 of them actually have ok requirements, and onyx dragons aren't terrible. The other 2 are definitely just flavor units, and the axe ones in particular I can't get cause I just win the campaign before I finally unlock them.
Just load up a custom battle on legendary and see they don't waste ammo on small targets.
You can also see this dudes review around minute 4 he goes over it.
https://www.youtube.com/watch?v=YCA_mnonCHM