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maybe it needs a MTTH buff for the first 2 or so, then drastically reduced chance afterwards? ive had games where i never had a kid, and then one where the wife popped out 2-3 in a few years.
though i suppose it makes some sense in-universe, not gonna have a lot of time to get with the wife when your off being a superhero.
Cao-Cao also had a hard time keeping friends in my game. I joined a confederation with Liu Bei almost immediately (not the military version, the shared war-goals version), played friendly with Cao-Cao, who joined into the alliance. Took one directorate out west- the farm got taken by AI (I forget if it was Yellow Turbans or someone else) - Cao-Cao then promptly took it from the AI. Cao-Cao then later left the confederation, and despite multiple requests to rejoin, never was allowed back in.
Is Luoyang the city on the Yellow River west of Kong Rong's lands, north of Cao-Cao? If so, yes. Looot of activity along the Yellow River mostly the whole game. It's all cool if you stay south of the river, but oh boy set foot on the north side and there's trouble. XD
Another interesting tip I learned for Kong Rong: there's a window where you're earning good money each turn and have established your initial lands, where you can sail down along the coast to the south. There are a bunch of abandoned lands down there- costs either 8k or 4k to nab them depending on if they're a city or resource. Further inland there are a bunch of relatively weakly defended Han provinces, which there's a window of opportunity to gobble up before Sun Jian moves off the river to nab them all. If Sun Jian notices, you'll probably get into a land-grab race, so work fast.