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In order to achieve the optimal latency, we used a P2P connection method to bridge the connection of 2 players and implemented a 'Punch-through' to set up the communication between routers.
But that punch-through does fail from time to time, and when it fails, the game has a relay server to back up the connection, but that will result in what seems to be an abnormal latency.
In order to solve that problem, we advise players to modify your router's UPnP setting to ensure the P2P connection will work all the time. However, we do acknowledge that opening a UPnP could weaken your internet security, so players please do so with discretion!
Another small matter is, in testing, wireless internet connection does result in clunky in-game animations as we presume it's due to the frequency of internet information flow is not up to level with wireless connection type, so ensure you have a cable-type of internet connection!