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I'm not sure if it really reads the file properly, but I guess that wouldn't necessarily stop it from working if the data it reads still meets the conditions of the checks... The code to read RepeatedFear's data was left in "just because", but I really didn't expect it to work, so I just saw it as something harmless that I didn't need to remove.
The intended way for this version is definitely to carry over from BloodCovered, but on the bright side, this method can't cause any damage to the game since it only sets one flag (art) based on the save's existence and a second flag (chapter 8 unlock condition easing) based on the save containing data of a proper completion of the game.
Wow, I figured you guys might've known about this and just been unable to publicize it due to legal mumbo jumbo with Sony, didn't think I was discovering something unknown to y'all as well. For the record, I grabbed the first save on GameFAQs and just tossed the files in. Looking at it again, another weird thing I noticed is that it's just a system.bin and a param.sfo file. Not even any data#.bins, which are the actual saved states I believe, and I was under the impression you needed to make a proper save before the transfer would work on PSP. Super weird all around.
Edit: That said, it should NOT give you a chapter 8 unlock condition easing based on just the existence of the file. It specifically checks the chapter clear flags in the file for that.
That applies to BC as well.
However, the Chapter 8 unlock condition being eased is related to save flags, so blank/empty files should not work in either case (BR or BC) for the Chapter 8 part.
That's all I meant, basically.