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Thanks for moving towards a actual discussion with specific concerns and references to what you found oddball, would be more than happy to answer and clarify your concerns now.
Can you please link some reference images of POE map too ? I googled POE lava map and the only references I could find were of a completely different map. Yes, they also have a map that is of lava and dungeon, but again its a completely different map from us.
Both they and we have a map matching a theme of "Underground Dungeon" and thats also the name of the asset were using. So its probable POE also used parts of that asset to create their map, like we did.
For actual look at the map asset, google "K4 Top-Down Dungeons II". We shouldn't be revealing this, but we are just for sake of transparency and clearing the whole ripoff brigade concerns.
Again, if you noticed from the screenshots and our comments earlier, during early development we didn't have charas/models of our own (not even assets) so we used publicly available models back then, our store page was reviewed and approved in december and it had those screenshots, which were left there by mistake when the store page went live around January mid-end.
We had almost instantly replaced them with actual latest screenshots of the game's content, which showcases our own characters and stuff now (again, assets but not ripoffs).
The tracer-gun screenshot is still there for some weird reason even though it was also removed, will get it removed today itself. That gun model was used during development as a placeholder since we were playing with different ideas and concepts for a "love gun".
Just to confirm it again, our actual game does not have any of those tracer gun model, or senran kagura model, etc.
It was simply a mistake from our end for not replacing/updating screenshots when the store page went live and some people started nitpicking on it.
It was removed because it was not a discussion or a concern or anything close to something that would result to anything positive. It was just nitpicking on false basis since the content was updated within a few minutes ater the thread yet people were posting to it without fact-checking, so for us it was becoming just baseless, specially since the game was not even out yet.
Its as what we told you, we do not have any problem with criticism, we welcome it. But if its just hate comments or baseless comments, we cannot keep replying to them. We would not delete them and let them be (unless serious) but we cannot leave them be before the game is even out as then they are people slandering us without even trying the product, heck before its even out.
It was also the reason why we had still let that thread exist for more than a week, as a sign of good faith but eventually had to take it down for reasons above.
Yes they do, it can be a negative thing for many but we are trying to play around it as a positive thing in something we are calling "Mixed Art Style".
Most of the content, graphics, lighting, etc. will keep updating each day/week based on community feedback. Heck we took the screenshots last week and they already feel a bit dated as were working on the game each and every day, adding more changes, improvements and content.
We are trying to match everyone's taste in the game with cartoon, voxel/lowpoly and normal/serious graphics. Each stage has its own art style and we will be adding more characters with other styles too, as such anyone and everyone can play with characters and maps they suit their cup of tea.
There are currently only female charas due to our original plan for some fun games and special in-game event modes for whole valentine week (fighting boss battles in IO game style, some story when killing bots, etc.).
Unfortunately we had to cut some of those plans due to the delay in getting the build approved and game out in public.
By our original plans, today and tomorrow we were meant to have Rose Day (zombie-type map survival but against rose plants) and Propose Day events (boss battle). They were to be invoked at random times during game play (our multiplayer is IO style so its not lobby based but 24x7 server like IO/mmorpg), the code is still there so maybe we will make it in time for later half of next week.
Again, we already have some 5-6 more characters ready to ship and 3 more maps, each with mixed styles (low poly, cartoon and serious), but we will do them after valentine is over.
We would be listening to community feedback very closely and updating the game and its content accordingly.
Not a matter of monetary value for us, some of it was not money but as a trade for helping another gamedev studio in their game's multiplayer part and leasing them our Multiplayer Infrastructure (no CCU limit and self-hosted).
For us, this game or even more of our upcoming games do not need to have a huge profit, thats not our intention. I had rather say it would be good enough if the costs break even and the game is received well even if by some people.
For us, I would say were still in learning phase and we like to learn and improve by taking a fall and from our experiences. We love programming and game development so its a matter of what we like to do, what we want to do rather than a matter of profitability.
We would even have made the game FreeToPlay if we were not providing dedicated servers (monthly costs) and had we any prior experience in micro-transactions or monetizing a F2P game to cover the Multiplayer costs.
As we said above, we accept criticism and don't have any intention to remove any discussion. But we would really appreciate it if people can start hate-commenting or nitpicking after the game is out and if they have tried it even once.
Because otherwise its just slander and hurts us.
If you seriously want to use the map for your game, use the pieces provided and make something unique out of it.
I'd also recommend you drop the whole 'mixed art style' thing, I don't see any way of making that work, unless you think CoD would benefit from anime maps and outfits, or including minecraft like maps in something like Titanfall would be a good idea
https://elwiki.net/w/Grand_Master
I remember the dev of Hell Girls stating their model came from a paid company so I find it funny that company would sell you the same model >_>
So what is going on here, are you stealing them or assest flipping from other games here.
Free game or not you shouldn't be assest flipping nor releasing it with assest flipped models.
Quite curious to what others think of this situation here. Because it is not inspired the red hair girl's model is directly flipped from Hell Girls.
I find it hard to believe a cpmpany which sells models to others would not only sell clothing from Elsword to someone but than another game comes along and has the very same model. I am wondering who is lying because no way would a company which is paid to make models for people sell it twice unlesss something simple such as every day items, but a character and clothing and even pose? sorry but someone is clearly bullshitting and I want to know why both companies now have the character.
Funny thing is neither companies/dev's have provided links to these so called "assest shops" if they bought them from them. No reason to hide seeing as those shops are for all to see and buy from. So something funny is going on here.
We have been transparent about our use of professional assets due to our own limitations of funds and resources to create custom stuff for now. We are not hiding it and even linking/referencing to the original source where the asset is being sold (example comment above clarifying the dungeon map which was "thought" to be from POE).
Similarly, the red hair girl character is available directly on Unity Assetstore under Author "Suriyun", I checked the Hells Girl game just now and they are indeed using same models from that Author too (Akane character included).
Here is the link - https://assetstore.unity.com/packages/3d/characters/humanoids/akane-38757
If you open the Author page (Suriyun), you can check other characters Hell Girls are using too (some of them are in our game too).
Just to add, the "Grand Master" character is not same as Akane but it do seems to be what the Akane character is inspired/based upon. Nonetheless, they are different characters/models.
Thank you for the link and proof it is assest bought at least, however like others have stated not much of the game matches in style and just seems thrown together/lazy.
Either way I now know Hell Girls was lying when they said they had a company make the model for them. Still curious to why they are allowing people to rip-off Elsword with the armour though!
Most probably the amount of changes and difference in the look are not covered under copyright and simply amounts to that Author (Suriyun's) own creation. Suriyun is a very popular author on assetstore for Anime/Toon characters, so doubt it Elsword don't know about it.
Again, we never intended to hide anything and have been trying to be as transparent as we can, as long as anyone raises any specific concerns that is, instead of just hate commenting :)
As we stated before too, initially the game was meant to be a low-poly/voxel art only but we decided to add-in Anime/Toon content to specialize for valentine, after which we will again be going back to mainstream style (lowpoly charas in lowpoly map and normal charas in normal maps, etc.).
We donot expect the game to be everyone's cup of tea but would be more than happy to listen to the community and keep making daily changes.
I still look forward to the game, just wanted to make sure I was not supporting a stolen/scammy game like some dev's have done on here and are famous for.
As for KoG, not sure, I am sure someone informed them when it was brought up in Hell Girls and I have seen them being defensive over similar stuff, even to take down direct and similar looking models in Steam games on here before.
Maybe they just stopped caring due to how much they make now and the hassle not needed -shrugs-
Hope to see the game grow well though
I can spot unity assets a mile away- as liong as you buy and dont just mishmash them into a game ( kinda what it looks l;iek here )
non textured polygons, minecraft-esque maps, and then anime girls. I dont know. Seems like it's more of a B-game. Cobbled together assets.
just my opinion, but at least you are up front about the usage of them in the first place.
to whoever said he stole from yandere simm - joke;'s on you bc he bought all his girlies from the unity store as well.
tbh it is a joke now that if anyone else uses those models they are called out on STOLEN FROM YANDERE SIMULATOR, when 1. he never made them 2. his "easter eggs" are not permission/stolen models 3. he has been known to not only steal character designs but also textures from college students
I know that, though one of the screenshots used what looked an awful lot like Ayano (the playable character from Yandere Sim). The main reason I was thinking the assets were stolen was because of the use of the Senran Kagura girls and Tracer's pistol
That character you saw was indeed Ayano and Homura (Senran Kagura I think) ? However, as we mentioned before too those screenshots were from early development phase when we were just prototyping the game and concept and use freely available models from sketchfab/cadnav which showed free to use license as long as not commercial (and ours was only for use during prototype/development phase).
It was indeed a mistake that those screenshots remained public during/after store review phase, but were happy that we were able to clarify it out as much as we could and got some feedback in return.
Quite sad that other devs do not try to be transparent and that causes that unintended negativity towards other devs as many users end up thinking that other devs stole from them, even though all of those are just using purchased assets/models and doing fair work.
Even though this game almost ended up not being as grand as we expected, it taught us a good lesson on overestimating yourself and we learnt a lot from this experience, both negative and positive.
As a result, we will most probably launch next game as free first or just in early access to get early user interest and player base.
We still hope those that we will be able to change this game to address user feedback as much as we can and improve on it.