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I think at this point communication is more the problem, Stone (the Dev) is quiet and doesn't get particularly involved in conversations here) and isn't particularly active in the discord for the moment (may be more down to the time of year tbf; as he works another job as well), there isn't really a road map (there sort of is is but it's only on the storepage, and it's out of date, abstract, unordered and untimed).
like there is more coming (according to stones last post on the matter almost 3 months ago mind you, VTOL jets and Enemy AI should be coming soon), but that's not something particularly publically visible and again there's no time frame (that was 3 months ago XD),
I agree that there should be more communcation about what is being worked on and the direction of the game. At least then people wouldn't have to dig through the discord logs for Stone's messages to be able to figure out on their own that the game hasn't been totally abandoned.
I think, and my opinion is the same for Sprocket, that the game really needs more dynamic activities to do with the vehicles that are designed for it to stay engaging, and with both games the dev is focusing all on the designer. I get it, designing is the main point of the game, but if there isn't much to do with the vehicles once you design them, you may as well just play with a 3D modelling/CAD software instead. Small-scale multiplayer lobbies would probably allow the game's community to sustain itself for quite a long time even in the face of slow development. So many options open up that way.
there is a limit to what can be sensibly be implemented in a game however, so there is a limit to what can reasonably be implemented with aerodynamics; doing real time airflow simulation for example would be very computationally complicated, and be impossible in flight in flyout for most computers (probably; I'm a programmer with some experience doing that kind of thing, but I've not actually played with it before so I can't say definitively, but given that Flyout uses unity and how unity tends to work, I'd say it's a solid guess)
- Stone's IRL job is making him unable to pay attention to the game at all
- Stone had some form of a tragedy in his life that has left this game out of his priorities
- Stone does not care about the game anymore
- Stone does care about the game, but is actively resisting the community's requests for more information about progress.
from what I can tell him being quite for 4+ months on the public end of things is unusual, but he's never been stupidly active either, it might just be that he's had nothing new to share (which is not to say progress hasn't been made), and nothing on the discord has caught his attention.
my point is your assigning motive where there may well not be one, I doubt stone wants to be silent in the community so much as other things IRL, mental or otherwise getting in the way, and up until relatively recently (up until about September) he had been relatively active on the discord, it's unlikely he's simply decided to avoid the community now