Idol Quest VR

Idol Quest VR

 This topic has been pinned, so it's probably important
6l3h22  [developer] Jan 18, 2018 @ 12:32pm
Your input and ideas
Happy Early Access release day!

Please let me know your thoughts and ideas for the game here. Let me know what weapons, animals, and environments you would like to see. I left the game fairly straightforward, open-ended, and objective based, so if there is a specific world location or idol objective you would like to see in the game, let me know. Have a specific death trap in mind? Feel free to be as detailed as you like. The great thing is the locomotion system I have in place allows for exploration of just about any environment type-with climbing, swimming, running, and jumping integrated seamlessly.

I post some development updates on twitter @alanjerid occasionally if you would like to keep a closer eye on the game's development. I plan on reaching my minimum early access goals fairly quickly; however, development of the game will likely continue even after its exit from early access status, since I enjoy working on it very much. You can expect the game to receive many content updates and added features in time. I'm making this game for myself as much as for you :steamhappy:

I would like to make a tropical themed level and medieval themed level, and I've also thought about adding a ridable motorcycle to the game at some point. A crossbow and uzis are what I have in mind for the next two weapons. Let me know what you think of those ideas. Enjoy playing!
Last edited by 6l3h22; Jun 30, 2018 @ 9:55am
< >
Showing 1-7 of 7 comments
SilentBoy741 Jan 18, 2018 @ 7:46pm 
It feels - whether it was a conscious decision or not - that a lot of the theme, and even much of the level design choices, was lifted from the design book of the original Tomb Raider. If that's the case, then you should just go with it. Add some wolves, bears, big cats. Ditch the medieval level idea, or save that for Idol Quest II, and go for some Aztec levels, Egyptian levels, ancient Greece, Atlantis, the works. Add some rope swings, shimmying nooks, crumbling floor tiles with spike traps, and secrets (maybe a skeleton with a tiny backpack and a brown pony tail, stuck in a wall of spikes). If you're going to homage, go full homage.
6l3h22  [developer] Jan 18, 2018 @ 8:09pm 
Thank you for your feedback. It was definitely inspired by the original Tomb Raider. I should point out-just in case you are not aware-that bears, wolves, and bats (not to mention spike pits) are already a main feature of the game (take a look at the screenshots). I didn't want to spoil them in a video and chose to show off the two newest additions :steamhappy:. I will keep your feedback in mind going forward. Perhaps sticking with more traditional level themes is the best way to go.
Deadsparton7 Jan 19, 2018 @ 6:30pm 
I'd, like a discord for the game, talk about it and the such, much better I think. Going to go buy the game right now!:steamhappy:
6l3h22  [developer] Jan 19, 2018 @ 7:59pm 
Thank you for the support! I just set a discord up for the game here: https://discord.gg/xyXRt44
Ceceli Δ Jan 30, 2018 @ 2:11pm 
Leaning over the table makes the whole map go forward just so you don't actually lean over the table. This should be addressed.

Now, a new idea: swinging both hands from the bottom to the top in a semicircular movement should make the character jump forward and upward. This way we don't have to click a lot of weird combinations of buttons or try to run (non-artificial way) and then click the jump button and expect to fall where you aimed over and over till you get it. Things should be done in a intuitive way.

By the way, I found it amazing that you made the 'vault' in the way that we have to grab the edge, pull ourselves up and crouch!

And more on a general note, anything that you can copy from Tomb Raider 2 will be most welcome.
6l3h22  [developer] Jan 30, 2018 @ 3:14pm 
Thank you for your input.

The first issue is a bit difficult to address in any great way actually without more tracking devices since if I don't link the headset to your in-game body it is possible to cheat and get through walls, etc, but I'll look into making interacting with the table feel better.

I will work on adding swing-arm jumping as an option in the menu. This option may take a little time to implement though since it requires a lot of testing. I should have it in the game by the second content update on March 15th though.

The climbing system does take a little getting used to and it certainly does not let you cheat. As long as you pull yourself above a ledge before pulling yourself over it, you should be okay. I am probably going to add an "easy climbing" option that loosens up the rules I have in place regarding climbing.

I'll try to make some levels which draw some inspiration from Tomb Raider 2 eventually. I would love to do a level with a dragon theme to it some time. After this next level is out on the 15th (I'll leave it a surprise), I'm going to go back to more classic level themes which pay some homage to and are inspired by games like the classic TR's.

Again, thanks so much for the input. It is very helpful.
J4nk Inj0yer Dec 20, 2019 @ 3:01pm 
Hey whats up! you still around 6l3h22? im enjoying the heck out of idol quest man. I wanted to ask you a few questions about the development of the game and stuff. right now i only have a 2 sensor set up so its not optimal. but i swear it takes me back to my old N64 days. Hope to hear from you soon bro.
< >
Showing 1-7 of 7 comments
Per page: 1530 50