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Now, a new idea: swinging both hands from the bottom to the top in a semicircular movement should make the character jump forward and upward. This way we don't have to click a lot of weird combinations of buttons or try to run (non-artificial way) and then click the jump button and expect to fall where you aimed over and over till you get it. Things should be done in a intuitive way.
By the way, I found it amazing that you made the 'vault' in the way that we have to grab the edge, pull ourselves up and crouch!
And more on a general note, anything that you can copy from Tomb Raider 2 will be most welcome.
The first issue is a bit difficult to address in any great way actually without more tracking devices since if I don't link the headset to your in-game body it is possible to cheat and get through walls, etc, but I'll look into making interacting with the table feel better.
I will work on adding swing-arm jumping as an option in the menu. This option may take a little time to implement though since it requires a lot of testing. I should have it in the game by the second content update on March 15th though.
The climbing system does take a little getting used to and it certainly does not let you cheat. As long as you pull yourself above a ledge before pulling yourself over it, you should be okay. I am probably going to add an "easy climbing" option that loosens up the rules I have in place regarding climbing.
I'll try to make some levels which draw some inspiration from Tomb Raider 2 eventually. I would love to do a level with a dragon theme to it some time. After this next level is out on the 15th (I'll leave it a surprise), I'm going to go back to more classic level themes which pay some homage to and are inspired by games like the classic TR's.
Again, thanks so much for the input. It is very helpful.