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X-COM: UFO Defense is in my top 5 of All-Time. You're not wrong in your assessment :)
Xcom was good, but battles in realtime, now that .....
also stun weapons can work.
It doesn't come close to UFO Defense. Like you said, You are forced to do things like they want. It is nothing compared to UFO Defense where you do WHATEVER YOU WANT!
You should try XCOM TFTD. This is one heck of a game. I always play UFO Defense on Superhuman. TFTD is way harder than UFO Defense. TFTD is the sequal and the same as UFO Defense but underwater.
What you wrote is exactly how i think about this series.
Honestly, going back to the XCOM reboot recently felt like someone yelling at me, "Get back in your cage!" It didn't take long for me to give up on it in frustration, even with the Long War mod.
Give me freedom, or I give up gaming!
I've always been the kind of person who isn't intimidated by complexity so long as logical conclusions can be drawn in the operation of mechanics. This game has, thus far, proven to be a lovely dose of mechanical complexity, micromanagement ( despite the complaints I've heard about that buying individual clips and grenades is annoying, I disagree ) and arguably most importantly, the freedom to ♥♥♥♥ up.
People without a love for games and what once was always scream " NOSTALGIA " but this is so dismissive of the genuine appeal and charm that a lot of games from the 90's and early 2000's offered. It's not just nostalgia, although I'm sure some people experience that phenomena. The freedom to screw up, the lack of explicit ( as in detailed ) direction pushed onto the player ( this in particular bothers the heck out of me about games today ) and the " learn by mistakes " style just is not given the appreciation nor respect it deserves in the modern market. Thankfully we have the ability to go back and play awesome games like this.
Feel that despite its age this thread is still so necessary even today ^_^
In a way, X-Com was both deep and complex and not very complex at all. There are a lot of choices, but only a few of them are actually good / viable. Once you know what they are, the game is actually pretty easy and pretty simple (because you're only using a few of the options). I could never beat the game as a kid, but now, I can pretty easily beat the game on superhuman.
Because of its simplicity though, it allows for lots of fun mods like X-Com Files. I think those mods add a ton of replayability and challenge to X-Com that makes the game way better.
I 100% agree with OP...I tried to play XCOM 2 and it was just so frustratingly "on rails" that I went back to play some classic xcom. It my xcom organization and if I want to bring 12 dudes armed with rocket launchers, then f*ing let me...
what you mean by that "countries dropping from the project like flies." maybe i know what you mean by that but i want to know if you got the same feeling and problem i exp from it ?