X-COM: UFO Defense

X-COM: UFO Defense

Gunsaremagic Oct 21, 2019 @ 8:30am
About weapons
What are the advantages of laser rifle and heavy laser and what should i manufacture and sell to make some money
Last edited by Gunsaremagic; Oct 21, 2019 @ 8:32am
< >
Showing 1-14 of 14 comments
dixiechow Oct 21, 2019 @ 1:49pm 
I like laser weapons....pistol, rifle and heavy. They are powerful and you get them early on. One time "back in the day" I played through to the end using just laser weapons for my soldiers. I always manufactured laser pistols to make money.
Gunsaremagic Oct 21, 2019 @ 2:00pm 
Originally posted by dixiechow:
I like laser weapons....pistol, rifle and heavy. They are powerful and you get them early on. One time "back in the day" I played through to the end using just laser weapons for my soldiers. I always manufactured laser pistols to make money.
thx :)
The laser pistol and laser rifle are just flatly better than their conventional equivalents. Switch to them ASAP. They will struggle to penetrate the heavy armor of the mutons in the late game though.

The vanilla heavy laser is pretty niche. It's pretty much only really good at taking out sectopods. Built into OpenXCom is support for an old mod worth checking out. It's called XComUtil Alternate Heavy Laser or something along those lines. It turns the heavy laser into a laser version of an anti-material rifle and is pretty good.

As for manufacturing profitability, I'll direct you to this page -
https://www.ufopaedia.org/index.php/Manufacturing_Profitability

Ed-
Oh, and to mention the other laser stuff -
I really can't say that I'm a fan of the laser tank. The rocket tank just has more utility.

The laser cannon feels inferior to the avalanche missile launcher.
Last edited by Colonel Sanders Lite; Oct 21, 2019 @ 5:38pm
Gunsaremagic Oct 22, 2019 @ 1:38am 
Originally posted by Colonel Sanders Lite:
The laser pistol and laser rifle are just flatly better than their conventional equivalents. Switch to them ASAP. They will struggle to penetrate the heavy armor of the mutons in the late game though.

The vanilla heavy laser is pretty niche. It's pretty much only really good at taking out sectopods. Built into OpenXCom is support for an old mod worth checking out. It's called XComUtil Alternate Heavy Laser or something along those lines. It turns the heavy laser into a laser version of an anti-material rifle and is pretty good.

As for manufacturing profitability, I'll direct you to this page -
https://www.ufopaedia.org/index.php/Manufacturing_Profitability

Ed-
Oh, and to mention the other laser stuff -
I really can't say that I'm a fan of the laser tank. The rocket tank just has more utility.

The laser cannon feels inferior to the avalanche missile launcher.
cool thx for the help do you know if its possible to run open xcom with steam? instead of just adding it as non steam game? but its not that important
Last edited by Gunsaremagic; Oct 22, 2019 @ 1:38am
spooney Oct 24, 2019 @ 10:13am 
Originally posted by Gunsaremagic:
Originally posted by Colonel Sanders Lite:
The laser pistol and laser rifle are just flatly better than their conventional equivalents. Switch to them ASAP. They will struggle to penetrate the heavy armor of the mutons in the late game though.

The vanilla heavy laser is pretty niche. It's pretty much only really good at taking out sectopods. Built into OpenXCom is support for an old mod worth checking out. It's called XComUtil Alternate Heavy Laser or something along those lines. It turns the heavy laser into a laser version of an anti-material rifle and is pretty good.

As for manufacturing profitability, I'll direct you to this page -
https://www.ufopaedia.org/index.php/Manufacturing_Profitability

Ed-
Oh, and to mention the other laser stuff -
I really can't say that I'm a fan of the laser tank. The rocket tank just has more utility.

The laser cannon feels inferior to the avalanche missile launcher.
cool thx for the help do you know if its possible to run open xcom with steam? instead of just adding it as non steam game? but its not that important

Yes it is possible to run open xcom with steam without adding it as non steam.
Gunsaremagic Oct 25, 2019 @ 2:54am 
Originally posted by κz | spooney︼:
Originally posted by Gunsaremagic:
cool thx for the help do you know if its possible to run open xcom with steam? instead of just adding it as non steam game? but its not that important

Yes it is possible to run open xcom with steam without adding it as non steam.
is there a video or tutorial somewere?
Gunsaremagic Oct 25, 2019 @ 3:22am 
cool thx
Fraktal Oct 28, 2019 @ 4:16pm 
"The laser cannon feels inferior to the avalanche missile launcher."

It's superior to the Cannon and the Stingray in range, accuracy and ROF. Avalanches and Plasma Cannons have a fairly high chance of just flat-out blasting a small UFO into pieces whereas with Laser Cannons, you can tear them up with complete impunity and still have enough left over for salvage while spending no cash or storage space on ammo.

Laser Interceptors are the most economic choice for hunting smaller UFOs late game; dispatching Plasma/Avalanche Firestorms against these small fry are a waste of Elerium.
Tetsuri Oct 30, 2019 @ 12:10am 
????? just don't shoot them down, especially unnecessary to do so in late game.

I'll say I prefer lasers before you get plasma though. No need to buy ammo or worry about missing.
Last edited by Tetsuri; Oct 30, 2019 @ 12:18am
MacrossMX Nov 14, 2019 @ 8:49pm 
Personally, my prefer uses for each of the laser weapons are as follows (I also use Openxcom heavy laser mod):

Laser Pistol: grenadier, assaulter. Low Tu cost especially on auto makes it a great CQB weapon.

Laser Rifle: general purpose. Nothing impressive here since the LR is average enough that it can fulfill many roles.

Heavy Laser: sniper, Sectopod Slayer (or a 2x2 terror Slayer). High Tu cost and high power makes it a good weapon for sniping those sturdy aliens as well as your #1 Sectopod slaying weapon if using blaster bombs might kill 3 civs.
Empiro Nov 19, 2019 @ 5:02pm 
Laser Rifles are super good. Heavy Lasers are kind of crap. Bad aim, high TUs, no auto fire.

If you might face Sectopods, a laser tank is generally better. Maybe keep a few in your craft late game so that if you do encounter Sectopods, you have them ready. However, Stun Bombs and Blaster Launchers work even better.
Tetsuri Nov 21, 2019 @ 9:56am 
ya, but this guy is talking about heavy laser using a mod that increased the laser damage.
feliciastott Feb 15, 2020 @ 7:59am 
late game I used plasma cannons on all, then just waited for very large to land took 6 blasters 24 blaster bombs and killed with impunity. Before mind control and strengh I moved all my soldiers to some corner aginst eterials. Put noobs in to find out their strenght and use the highest to move ability.
< >
Showing 1-14 of 14 comments
Per page: 1530 50