Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
brain-punk style of the game.
What's the genre called? I'd like to get acquainted with it before I purchase the game. /me hopes it's industrial techno
It's Jazz
How about searching SCARLET NEXUS BGM and have a listen on youtube
I did, but it's overly compressed on there and sounds like garbage in my dt990s
EDIT: Found it on Spotify, thank you, Porky, I love jazz
I had a listen, it's starts off kinda techno - drum n bass, then it's gets quite jazzy
That youtube soundtrack must have been encoded with 16bit audio, sounds terrible.
You could also turn off the BGM and listen to your own music!
a) didn’t have a budget for music and it’s royalty free music.
B) had a amateur musician do it
C) they had some spare music lying around thought they would throw it in save some cash.
D) their budget was small found the cheapest person they could and tried there best to fit it in.
Now I’m just speculating but i guarantee you it one of these.
Music makes a game. This music however is flat and unimpactful. The music should be complimenting a scene, not doing its own thing in the back ground. Doesn’t matter what genre it is.
Not sure what you're on about with looping either. Of course the music is eventually going to loop, like in most games. The only way to avoid that is to just stop the music after it finishes playing (Dragon's Dogma) or not having background music to begin with (Dark Souls); neither of these are desirable.
Here's a little bit of info about the soundtrack from an interview with the sound team https://www.reddit.com/r/ScarletNexus/comments/oyfbe2/interview_with_the_sound_staff_of_scarlet_nexus/
It doesn't look like they were given much direction, or that a lot of thought was put into the soundtrack at all... Most of the music WAS probably intended to be non-intrusive, bland, inoffensive and 'safe', but it doesn't feel like it would actually fit the game well.
Oh and all the tracks do sound looped, because it's like two or three phrases/pieces repeated multiple times in the same voicing (by design I assume). Many songs also seem rather disjointed, and the synths are so harsh and annoying, and there's no dynamic range at all. A few tracks were ok though 🙂
This one is catchy: Stairway to the "One and Only Future"[open.spotify.com]
This one is cute, very anime-y, with a lil Japanese folk music motif: Seiran - The Blue Reflection[open.spotify.com]
This track is alright: The OSF -Advance!-[open.spotify.com]
This one has a cool hook in it: Concealed Atrocities[open.spotify.com]
This one is kinda fusion-y: Easy Breezy[open.spotify.com]
Ruins of Tragedy -the other-[open.spotify.com]
Attention Please[open.spotify.com]
Maybe Bamco will get the Japanese equivalent of Danny Elfman to score the music for the sequel, if that ever comes out. 'Cause this OST definitely feels low-budget, esp for a game made by a conglomerate. I really hope they at least bothered to record voice acting for ALL the dialogue in this game, unlike what we got in Berseria...