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one thing that kinda wacks me off is that alice was saved but naomi is still dead seems off to me
All in all its about as good as it can get imo, tho I do get what you mean, I also expected at least some aditional scene for after finishing both of the routes. At the very least something with Kasane coming back to earth after investigating moon and them seeing each other again or somesuch.
we went from governent corruption turning people into monsters to moon people to I MISS MY GIRLFRIEND basically we had some really strong plot points but it turned into a simp fest
not to mention theres 2 characters like they wasted so much potential
One thing id say is that I would be more satisfied if we actually got to overthrow the goverment as a whole, but that would be a tall order considering that all the countries were rotten, so I do get that the improvements over time route is a better choice.
It's a pretty common anime trope, along with the heavy emphasis on 'friendship' and 'family' throughout the game. If you're not willing to accept those as just part of the genre, then they might irritate you.
i accept them for what they are but to go from such strong plot points to simply '' my GF is dead'' is really weak but games def not worth full price id say for how they handled having both characters huge potential lost
And then the ending, I'll never understand the idea of reducing these strong, driven, intelligent characters able to manipulate countries to completely unreasonable "But muh GF, kill everyone". The guy loved her so much that he would destroy realities, but couldn't ask her out in the first place.
And saying it all devolved to justs im a simg and muh gf is very harsh and needless imo, its actually much more convoluted than that, with the time travel and the rebellion against the New Himuka goverment, saving Alice was actually Karen's or one of Karen's goals from the begining, thats why he supported Suoh's research and only traveled in time after Alice Other was killed.
Again, its not as tho the things are not connected or just dropped for sake of the gf plot.
And even that is more convoluted than you give it credit for, as simple as the concept might be, it is certainly possible and especially in a world where there is so much evil ♥♥♥♥ going down, someone like Karen could easily fixate on a specific person. Matter of fact is that Alice was actually Fubuki's fiance, Fubuki is his best friend, that is why he never made a move on her and was planning to bring her back most likely for Fubuki, given the fact he was willing to sacrifice himself after learning he simply cant do it all by himself, which is what ultimately allowed him to succeed.
Tbh its not handled the best and its certainly not explored enough to be justified but while I do not care for Karen much I certainly respect the guy at least and I do not think its such a weird route to take after the story explored the other avenues. And in regards to Karens sins, he didnt actually do anything evil in the end, bar the revolution, you can credit him with killing Yakumo before the future changed, but again bar that he wasnt doing much of anything you would usually asocicate with crazy person, he wasnt trying to kill Yuito or Kasane either, just copy their powers.
And as for the time travel itself... its not the usuall time travel we have, it is a super power and once its in place the rules are generally what the game makes them, thats why they refer to being able to move specific parts of the world and universe back in time while not the rest, it is beyond what we normally asociate with the term time travel.
That being said, yes, themes of friendship, love and overt dedication is normal for jrpgs and if you think about it, in a lot of media, if you consider this overt simping and it ruined the story for you im sorry but that doesnt mean it sucks.
And while I disagree that they didnt use the dual protagonists well, I mean just telling the story from two different viewpoints is a hell of a thing, I do think that there should have been something done with it after you beat both paths as well, the true ending would have been a great thing, but its not as tho there is unfulfilled potential, the game is long, the story is great, characters consistently well written for the most part and the combat is very fun, perhaps its because I went into it with no expectations but I was very pleasantly surprised and it was an easy purchase.
We have the tension afterwards when the team is all together. But beforehand it's like you're fighting each other and refuse to even talk and... you're just fighting and don't really want too but just never talk and so you just fight like it's thown into the game just as an excuse to fight each other. Compare this to a game like DMC (3 and 5) where Dante and Virgil have so much tension between them. Considering Yuito lost his farther they could have cranked it up a notch. Instead of just a breif moment of "ima murder you and be insane".
The only time we really see this shine is with Kagero on Yuito's play through. With his bonding episodes. That's how it's done. That part of the game/story they nailed perfectly. We SEE how Yuito feels. Both emotionally and logically. The side content in this bonding episode was done even better then the main quest. And that's actually a bit backwards if you think about it. This very important side content ties in with the main quests. So why isn't this bonding content in the main quests itself, or otherwise a part of unlocking main game content like how other games have done it before? That is to say, the side content becomes merged with the main content.
But once we get to things like the mysterious assassion of Naomi, who could be anyone with a mask (it's never explained with Yuito's playthrough) then we have to ask ourselves "Who did it". Are we supposed to just assume it was kevin? Why aren't the people asking more questions about how people are others? So, we have zero conversations about how we're basically fighting monsters that are still people that could be turned back with no conversations about how to reverse the process? Not even one? At least I never noticed any such conversation with Yurito.
And what happend with Nagi's body afterwards? Is that only explained on new game+? Yurito mentions it and then it's never touched upon again. Missing content cut or not added into the game maybe? I expected to see Nagi again after that since he goes missing. Either alive or dead.
Then we get to Alice. Who is someone important to Karen. But then... It ends. Karen is gone and we're left with this big plot gap as to exactly why Karen cares for her. And that's it. Game over. We're done here. That's not a good way to end a game. It's just leaving too many unanswered questions.
Overall it feels like the game was released before it was fully "done". Probably to show off the combat system, which is pretty fun. We got the moon as well. Something is turning people into "others", and it's clearly a man made project. We never root out the people behind it, we never go to the moon (any FF game would get you that far at least). We never have any closure because it's still there. That's either plot oversight or sequal baiting.
Add the fact that people just accept bio computers (people) like it's an every day occurance (Kevin yes, but why isn't our side more freaked out?) and people going "I trust you" despite being wary only moments beforehand, add the fact almost everyone is going "Sunshine and rainbows and do good and never be grey" (with a rare exception, which stands out well. Kagero and Shiden mainly) then the potential stands out, but not quite acted upon.
We also don't get quite enough at the end game to max out bonds with everyone unless you're grinding for it. It felt like there could have been just another chapter before the last one. The end game a bit quick once the team was all together.
Now take a look at Kagero on Yuito's play through. With his bonding episodes. This is how it is done. Suspense. Reasons behind what he does made clear/found out. Which further displays Yuito's brothers character. We see how they feel, why they do what they do. And what it leads them towards their goals. We lack this with Karen. We meet him at the end, fight him and... it's over. Belt is just gone. But people still on the moon behind it all. Karen was only the tip of the iceberg and "others" get fed brains. We got Yuito's brother as well, who is an interesting character yet never really given enough screen time.
We also have the whole time paradox thing. Where did the others come from is the belt is gone? Shouldn't they not exist as well then? Which is never once discussed beyond "They're still around". This is the problem with involving time travel. There has to be a work around to the paradoxes. Not just left ignored and neglected.
There's also that cult that we fight but then never investigate properly. They came from the moon. We could have been playing more with the "invaders" coming to earth on Yuto's playthough with kasane being on the moon itself. With a bit of bouncing back and forth between locations. After Karen. Why is this big plot gap left unattended?
Give the other characters more screen time, put in the same amount of suspense as Kagero and have the players explore exactly what started it all. Which wasn't Karen. All Karen did was use the belt to his advantage when he could. But the people behind what happened with Alice are on the moon. I'd rather have a game cover it all even it means waiting longer for release then a "possible sequal" that might not even arrive.
That said PARTS of the story and the gameplay/combat is pretty well done. But with the rest it's simply lacking. Like it's rushed/crammed in. The e-mail system could have added to things but the "let's meet up" messages feel rushed themselves. Just tried to kill you, let's meet up and exchange tips. It just makes no sense in that light. It's not that people wouldn't do that, it's the execution. There should be more "I'm wary and this better not be a trap". Everyone trusts too quickly. So there's no pacing. It just makes it feel rushed. And conflicts with some of the characters personalities.
The biggest flaw of the game is a simple one. People trust too blindly and aren't wary enough. Except for Yuito and Kagero, which is quite well done. Their bond "grows" basically. And we see it. What's missing most of all is tension between Yuito and Kasane. Given Kasane's trust issues and what happened with Yuito, the bond should take longer and have more back and forth as opposed to "Oh hey, we're sudenly buddies now". The whole... relation thing should also have been discussed more. That's where the game started to show signs of being a bit rushed. But what really displays it is Kasane's sudden "We trust you Karen" right after saying "Don't make me regret it". Pick one or the other. But quickly and suddenly going from one to the other like that just isn't realistic. And Kasane is the last person to suddenly trust an enemy that just tried to wipe out your existence.
Basically, some of the story conflicts with the characters personalities. Very few stay true to it (Kagero for example), but there's a lot of "White knight sunshine and rainbows" which has just been overdone to death in too many games already. It honesly comes across as brainwashing. Which, given the theme of the game, wouldn't be a surprise. Let the player do what they do and let the actions speak for themselves. Or otherwise show that things aren't that simple (again, Kagero. His bonding episodes are definately well done). Instead we're often spoon fed "Do good and help people just because" and expected to swallow it. Give us more topics like "loyalty vs morality" and "one person in so many places". Don't just "skim" it and paint it white or black. What's the full story of each situation? Ironically Karen shows this in part. Breif as it may be. So there's both a sense of relation yet because of the loose thread with Alice (and the moon people) we also don't get closure.
Gemma was almost intersting enough to hook me, but fell just short. Again it comes back to the brains and how the government (or otherwise people behind the shadows) are killing their own people to feed others. Again we come back to this plot gap. Again we never find the people behind it and stop them. It all comes back to that. As a result people know there's a loose thread and feel like there could be another ending. We could have had an ending after both playthroughs where we do that. But we simply don't. The "bad guys" are basically still there. And whoever they are they probably got a plan to counter time travel (they made you. They're damn sure taking steps to counter you).
That's pretty much what it boils down too. Never addressing the people behind it all. Along with Yurito not talking to his brother enough. Characters that seem important ultimately aren't and can get overlooked (it's not even in the main story. It's hidden in bonding episodes). Which is a shame. Because it's where the real potential of the story shines. What se get in the main quests is been there done that. Tropes done 1000 times over already in every game. But the little character development that is found through some of the bounding episodes really hit home. But instead of being "hidden" in the background it could have been at the forefront. And impact events in the main quests as well. The fact that this isn't done is such a huge missed opportunity.