SCARLET NEXUS

SCARLET NEXUS

View Stats:
MegaManCap Jun 25, 2021 @ 10:03pm
Weird performance.
Anyone else getting weird performance? I'm running the game at 2560x1440 at 120fps. My GPU stays around 50%ish utilization during this, but some areas my fps will drop to 60ish but the utilization stays the same. Running a 10700k and 3080.
Last edited by MegaManCap; Jun 25, 2021 @ 10:04pm
< >
Showing 1-15 of 19 comments
pasta37meatball Jun 26, 2021 @ 7:46am 
Yup. I'm running a 3080 and 8700k, and in the city hub my GPU utilization is around 40%. There's this one alley with a ton of holographic signs that takes my fps into the 50s, and my GPU is still barely being tickled. Glad to know it's not just me.
Scouali Jun 26, 2021 @ 8:00am 
the game stutter during cutscene for me but run smooth otherwise.
Shiki Yui Jun 26, 2021 @ 8:03am 
Originally posted by pasta37meatball:
Yup. I'm running a 3080 and 8700k, and in the city hub my GPU utilization is around 40%. There's this one alley with a ton of holographic signs that takes my fps into the 50s, and my GPU is still barely being tickled. Glad to know it's not just me.
Yea that area seems to tank my fps as well.
בתאניה Jun 26, 2021 @ 8:54am 
Runs fine for me, RTX 3070 GPU, 5800X CPU, I did turn off the frame rate limiter and vsync which are on by default https://ibb.co/bW6gxzS
Kurosu Jun 26, 2021 @ 9:29am 
It's a badly optimised pc port ( as usual). It runs on 60 fps on my 1060 but temps are higher than they should be for such graphics .

Now I know why pc never got a demo.
Armos Jun 26, 2021 @ 9:49am 
Originally posted by Shiki Yui:
Originally posted by pasta37meatball:
Yup. I'm running a 3080 and 8700k, and in the city hub my GPU utilization is around 40%. There's this one alley with a ton of holographic signs that takes my fps into the 50s, and my GPU is still barely being tickled. Glad to know it's not just me.
Yea that area seems to tank my fps as well.
For me, that alleyway in Suoh only started to tank my FPS from 144 down to 80~ish starting with story Phase 2. (playing as Kasane)

i5-11600k, GTX 1660 Ti, 16gb ram
Last edited by Armos; Jun 26, 2021 @ 9:50am
pasta37meatball Jun 26, 2021 @ 11:18am 
Originally posted by بیتانی:
Runs fine for me, RTX 3070 GPU, 5800X CPU, I did turn off the frame rate limiter and vsync which are on by default https://ibb.co/bW6gxzS
Interesting. I'm playing at 1440p, so I'm gonna use my 4k tv to see if that changes anything. I've been looking up benchmarks on youtube, and some videos have the gpu usage at 99%, while others have it seemingly low. But the 99% videos are at 4k or with weak GPUs at 1440p or 1080p that you would expect to struggle.
Last edited by pasta37meatball; Jun 26, 2021 @ 11:22am
Ricky the Pooh Jun 26, 2021 @ 11:49am 
Not quite the same issue, but after a certain point my fps just lock to 60 (from 120). Won't go back up until I restart the game. Anyone else experiencing this? Already checked if the settings reset or something, but it's still set to "unlimited" or whatever it says.
pasta37meatball Jun 26, 2021 @ 12:33pm 
Originally posted by pasta37meatball:
Yup. I'm running a 3080 and 8700k, and in the city hub my GPU utilization is around 40%. There's this one alley with a ton of holographic signs that takes my fps into the 50s, and my GPU is still barely being tickled. Glad to know it's not just me.
So I managed to fix this by setting the internal resolution to 200%. Now I'm at 100% GPU usage or close to it, performance is the same, and the game looks better.
Last edited by pasta37meatball; Jun 26, 2021 @ 12:36pm
בתאניה Jun 26, 2021 @ 3:01pm 
Well, I run with performance mode settings in Nvidia control panel and disable extras, run with bare bones settings, and disable power saving mode for the PCI slot and other tweaks, basically it's going all out, if you looked at my screenshot the card is almost at it's max speed, also everyone make sure your computers are up to date, drivers, etc, make sure it's cleaned out, standard weekly maintenance with ccleaner and other tools. If you don't have an SSD, you should get one as it improves FPS and keeps the frames more consistent , im getting 95-120fps at 4k never drops below.
Punished Napling Jul 10, 2021 @ 2:52am 
I am having the same issue as well. Even made a thread about it. I think that's just how the game behaves. Running synthetic benchmarks, I can see that my GPU is performing as intended. Running on an RTX 3060 Ti.

It's still kind of strange how performance degrades so much in the city. I've noticed that the clock speed of the GPU lowers significantly in that area, so I think that has something to do with it. My guess is that, since the city is full of effects and NPCs, the game puts more load on the CPU, but also alleviates load from the GPU at the same time, which has the inadvertent effect of lowering the framerate at the same time. This isn't really a big deal since the city is just a hub area with no fights save for a couple of points in the game (and when those fights do happen, the effects and NPCs are removed, which alleviates CPU load and brings GPU load back up). In almost the whole game, my GPU clock speed remains at 1965~1995 Mhz, at framerates well above 100 fps. In the city, though, the game bumps it down to as low as 1300Mhz. There are a few areas where the framerate does drop to about 90 or so (particularly the abandoned shopping district), but I've noticed clock speeds remain high, so the game is behaving as intended.

Overall, the simplest answer to this performance loss is that the game wasn't designed to be running at very high framerates at all. The only framerate cap options are 30 and 60 fps, and I assume the game targets something like 60fps/900p on base PS4. Even the recommended PC specs are relatively modest. A GTX 970 could probably run this game at 1080p/60fps without a hitch. And I'm also assuming that, taking this into account, it has no 120fps mode on PS5 (though I haven't checked). Simply put, the game targets 60fps, and there isn't a whole lot that can be done about it. We could probably try figuring out some way to keep GPU clock speeds high in the city hub, but that would require fiddling with the code.


Originally posted by بیتانی:
Well, I run with performance mode settings in Nvidia control panel and disable extras, run with bare bones settings, and disable power saving mode for the PCI slot and other tweaks, basically it's going all out, if you looked at my screenshot the card is almost at it's max speed, also everyone make sure your computers are up to date, drivers, etc, make sure it's cleaned out, standard weekly maintenance with ccleaner and other tools. If you don't have an SSD, you should get one as it improves FPS and keeps the frames more consistent , im getting 95-120fps at 4k never drops below.
How would having an SSD improve performance, though? It would probably get rid of stuttering, but that's not a problem unless you're running on a particularly slow/old hard drive. My HDD is close to 5 years old and I'm experiencing no problems at all.

Originally posted by Ricky the Pooh:
Not quite the same issue, but after a certain point my fps just lock to 60 (from 120). Won't go back up until I restart the game. Anyone else experiencing this? Already checked if the settings reset or something, but it's still set to "unlimited" or whatever it says.
I've had this happen RE8 of all games, though that one is known for memory leak issues. Maybe SN has a similar problem.



Originally posted by pasta37meatball:
Originally posted by بیتانی:
Runs fine for me, RTX 3070 GPU, 5800X CPU, I did turn off the frame rate limiter and vsync which are on by default https://ibb.co/bW6gxzS
Interesting. I'm playing at 1440p, so I'm gonna use my 4k tv to see if that changes anything. I've been looking up benchmarks on youtube, and some videos have the gpu usage at 99%, while others have it seemingly low. But the 99% videos are at 4k or with weak GPUs at 1440p or 1080p that you would expect to struggle.
I'm running at 1080p here and my GPU usage doesn't go above 50%, so that's normal. VRAM usage doesn't even go above 2.5GB (the 3060 Ti has 8GB VRAM) It's why I often look at GPU core clock speeds instead of usage. It's more indicative of how the graphics card is performing.
Punished Napling Jul 10, 2021 @ 1:57pm 
Forgive the double post, but I decided to try the game out using the -dx12 command line and I'm seeing positive results. The game doesn't officially support DX12, but it can be enabled by right clicking on the game in your Steam library, going to properties, then typing -dx12 under "command line argument".

I've noticed my overall framerate increased by about 20%. Areas where I would otherwise get framerates in the 90s, now remain consistently at over 120. Even the construction site, with numerous framerate drops under DX11, now stays at above 140fps consistently. Haven't tested the city hub since I'm at a point in the story where it's inaccessible, but I assume that performance gain there is small due to how the game behaves.

The only downside so far is that the game stutters like crazy for the first few minutes when you boot it up, especially when you load into a new area. I did some research and that's due to how DX12 uses a shader cache, which I guess this game doesn't quite support. After a few minutes, though, the stuttering pretty much stopped. Just give the game a few moments and it'll be alright.

GPU clock speeds also remained consistently high. They do go down for a little bit when you're in the hideout, but that's probably because that area isn't that demanding. I've also manually capped the framerate at 120fps via Riva Tuner, so the game isn't pushing the graphics card too hard (not that it does in the first place :P). GPU usage with uncapped framerate remained consistently above 70%, which makes sense for 1080p. It even went as high as 90%, so it's a sign that the DX12 API is putting more load into the GPU. At a 120fps cap, GPU load naturally gets lower, at about 50% or so, but CPU load remains minimal, indicating there's no bottleneck. I could probably run the game consistently at 1440p/120fps as there's still plenty of headroom at 1080p, but I don't like using DSR. I'd rather have the image quality remain crispy. :P

Keep in mind that your milleage my vary on DX12 since the game doesn't officially support it. Code Vein is one example of a game with unsupported DX12, and forcing it through a command line argument makes it nigh unplayable, crashing within 5 minutes of loading into the game proper. Still, it's nice to have the option. For reference, again, I'm running an RTX 3060 Ti and a Ryzen 5 3600. I've noticed people get even higher framerates with the new Zen 3 CPUs, so I guess Scarlet Nexus is one of those games that really likes having more cores to spare. :P Still, locking the framerate at 120fps in this setup is quite nice. The game is fast, smooth, and responsive. Give it a shot if you have a high end rig.
AZKq Jul 10, 2021 @ 2:52pm 
Actually interesting, while i only play at 1920 x 1080 with a 1070ti and a 8700k @5.1 GHZ i never had any fps drops at all.
Punished Napling Jul 12, 2021 @ 1:06am 
One thing I forgot to mention regarding DX12 in this game: apparently, it uses way, way more RAM than the normal executable. With a bunch of applications running in the background, including a web broswer, total RAM usage never exceeded 60% (I'm running 16 GB, for reference) in DX11. On the other hand, RAM usage in DX12 was as high as 80% in a similar scenario. It could be just me, but it's something to keep in mind if you're running on a low memory system.
Kiru Jul 12, 2021 @ 10:52am 
There are a lot of reasons that can be the cause of this issue. GPU and CPU aren't the only thing. Motherboard, Ram, ssd vs hdd. In the end there has to be information processed, and when there's a lot of it, the system may slow down.

Another problem is, that CPUs are still not that powerful. CPUs are build around the idea of multithreading, but games don't work too well with that. Multithreading is good for relatively long taking tasks (for a computer, a second would be already fairly long), but we are talking about a game that wants a rendered frame many many times per second. And in the end, single core performance is always going to be important, as using multithreading for certain things is just flat out not performing better. (synchronizing things can end up making things take longer than if you just let it run on one thread)
Modern engines have better and better support for this, but especially when wanting fps past 60, you will get issues her and there, when there's just a lot of information to process. That's not the fault of the game, and won't change anytime soon either.


It's normal that this happens to 3xxx owners I'd say. When one part of a pc suddenly performs twice as good, there's gonna be a bottleneck. And the GPU upgrade to 3xxx is simply gigantic.
Last edited by Kiru; Jul 12, 2021 @ 10:55am
< >
Showing 1-15 of 19 comments
Per page: 1530 50