SCARLET NEXUS

SCARLET NEXUS

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浅蘇芳 Jun 24, 2021 @ 11:30pm
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About Scarlet Nexus Graphic Quality Tuning
Does anyone have any suggestions for the Scarlet Nexus UE4 settings?

I have added the settings below,
then change graphical settings to High/Medium/Medium.
it seems better than before.

C:\Users\%USERNAME%\AppData\Local\ScarletNexus\Saved\Config\WindowsNoEditor\Engine.ini

[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.SSR.Quality=0
r.Tonemapper.Sharpen=1

And others suggestions below:

comment #1 by Elbe(R)
Originally posted by Elbe(R):
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03

comment #11 by Einherjer
Originally posted by Einherjer:
Better TAA without ghosting:

[SystemSettings]
r.PostProcessAAQuality=6
r.TemporalAASamples=32
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAAFilterSize=0.6
Last edited by 浅蘇芳; Jun 25, 2021 @ 3:37am
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Showing 1-15 of 64 comments
ElberGR Jun 24, 2021 @ 11:44pm 
2
2
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
Last edited by ElberGR; Jun 25, 2021 @ 12:03am
khadafi Jun 25, 2021 @ 12:17am 
Could you tell me how to set the resolution to 4k and fullscreen? For some reason i cannot set my game to anything except 1080, 900, and 720p.
ElberGR Jun 25, 2021 @ 12:19am 
Originally posted by khadafi:
Could you tell me how to set the resolution to 4k and fullscreen? For some reason i cannot set my game to anything except 1080, 900, and 720p.
If you are on a 1080p monitor and want to do 4k you need to set the resolution in game to 1080p and in the config file Engine.ini add this command line:

[SystemSettings]
r.ScreenPercentage=200
Vayne Jun 25, 2021 @ 12:32am 
Originally posted by Elbe(R):
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03

Thanks for this, plugging it in directly.
KasparL Jun 25, 2021 @ 12:36am 
Originally posted by Elbe(R):
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03

may I know what's your PC spec and how these settings affect performance?
ANGRY MALICE Jun 25, 2021 @ 12:40am 
Originally posted by Elbe(R):
If you are on a 1080p monitor and want to do 4k you need to set the resolution in game to 1080p and in the config file Engine.ini add this command line:

[SystemSettings]
r.ScreenPercentage=200

Thanks.
ElberGR Jun 25, 2021 @ 12:49am 
Originally posted by KasparL:
Originally posted by Elbe(R):
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03

may I know what's your PC spec and how these settings affect performance?

I'm using a GTX 1070, I can play at a locked 2k 60fps with those settings plus Reshade just fine with some room to spare
Enrique™ Jun 25, 2021 @ 1:42am 
Originally posted by Elbe(R):
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
you sir are a genius.
The game looks way better now
zuppaclub Jun 25, 2021 @ 1:46am 
Originally posted by Elbe(R):
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03

thanks, here take my points
khadafi Jun 25, 2021 @ 2:29am 
Originally posted by Elbe(R):
Originally posted by khadafi:
Could you tell me how to set the resolution to 4k and fullscreen? For some reason i cannot set my game to anything except 1080, 900, and 720p.
If you are on a 1080p monitor and want to do 4k you need to set the resolution in game to 1080p and in the config file Engine.ini add this command line:

[SystemSettings]
r.ScreenPercentage=200
Im on a 4K TV, any idea why it only lets me choose those 3 resolutions?
Sustain Jun 25, 2021 @ 2:29am 
Better TAA without ghosting:

[SystemSettings]
r.PostProcessAAQuality=6
r.TemporalAASamples=32
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAAFilterSize=0.6
Vayne Jun 25, 2021 @ 3:05am 
Originally posted by Einherjer:
Better TAA without ghosting:

[SystemSettings]
r.PostProcessAAQuality=6
r.TemporalAASamples=32
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAAFilterSize=0.6

Thanks for this. Default settings do ghost indeed.
ANGRY MALICE Jun 25, 2021 @ 3:13am 
Originally posted by khadafi:
Originally posted by Elbe(R):
If you are on a 1080p monitor and want to do 4k you need to set the resolution in game to 1080p and in the config file Engine.ini add this command line:

[SystemSettings]
r.ScreenPercentage=200
Im on a 4K TV, any idea why it only lets me choose those 3 resolutions?
Change to borderless.
浅蘇芳 Jun 25, 2021 @ 3:23am 
Originally posted by Elbe(R):
I have these which improve pop-in, draw distance and visibility

[SystemSettings]
r.ScreenPercentage=125-200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03

Thank you, it is VERY helpful.
浅蘇芳 Jun 25, 2021 @ 3:27am 
Originally posted by Einherjer:
Better TAA without ghosting:

[SystemSettings]
r.PostProcessAAQuality=6
r.TemporalAASamples=32
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAAFilterSize=0.6

Sounds good! Thanks you, I already used.
Last edited by 浅蘇芳; Jun 25, 2021 @ 3:28am
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Date Posted: Jun 24, 2021 @ 11:30pm
Posts: 64