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Alright cool lemme just check my non-existent extra peripherals here... Mouse, Keyboard, and XSX controller... Nope, don't see anything extra.
And how could they be double inputting, I've never heard of a controller simultaneously connecting to more than one input sensor. The only device I know of that connects to more than one sensor at once are smartphones and Wi-Fi Antennas.
And the Dongle is more reliable than BlueTooth for XSX controllers. Less problems than with Bluetooth which has a tendency to drop connections randomly.
Either way, what you're experiencing is either Steam (controller settings) or Windows related due to some software issue or both. No one here is a mind reader (to popular belief). First figure out if PEBCAK isn't the issue then move on from there.
Never expected anyone to be a mind reader, the comment clearly ignored the final paragraph. I'm aware of the problems others are experiencing which is why I said that:
-I have Steam Controller Settings disabled as much as possible. Which should've ruled out steam, unless there's some secret setting I'm not aware of that someone else is.
-I do not use 3rd party, or odd drivers like DS3/4, which should've hinted at a fresh install with no odd quarks.
-No Strange or off-brand controllers (i.e. Steering Wheel or HOTAS)
-No DualShock or DualSense that could possibly interfere with the game, as this one seems to be the most common issue/cause found online.
-Nothing strange in the background like a Streaming program or JoytoKey converter or anything that could possibly cause an error in reading the controller.
The Dongle uses a custom RF signal, it's not Bluetooth. I'm an EE and I can assure you, Bluetooth is complete garbage. It's good for convenience sake, but I wouldn't trust it with low-latency jobs. As for what signal the Adapter uses, I don't know the exact specs myself, I haven't bothered to actually take my scope onto it yet, but if it was Bluetooth then 1st generation X-Box One controllers (The ones without the Headphone Jack at the bottom of the controller) should be able to connect via bluetooth (Which they can't). If you need further convincing, the Bluetooth specification is one of the weakest of the 2.4Ghz Protocols, letting it get easily overpowered by other near-by 2.4Ghz signals (I.E. Wi-Fi in the 2.4Ghz band, a Microwave, or other 2.4Ghz sources like an RC Car controller). The X-Box One and Series X controllers use a custom 5Ghz Band Protocol which is what the Adapter uses. The 5Ghz Band offer supreme signal strength, bandwidth, and latency when compared to Bluetooth and other 2.4Ghz bands. The only advantage 2.4Ghz has over 5Ghz is that 2.4Ghz can propagate through walls easier than 5Ghz and has slightly better range. But Wireless technical specifications is neither here nor there.
So, with respect. Are there any possibilities that could hint at the issue at hand? Anyone else having problems similar to mine with similar configurations. Or anyone experienced it too and have figured it out. Possibly a Mod that fixes the issue (that I haven't yet found).
Windows is reporting that there is only one controller connected to my computer. And it's the one that I'm using, the Series X controller. And again, ALL steam settings (except for the Steam Controller because it's mandatory) are turned off.
All clear there too. Don't really use Macros. Though I did think my keyboard management might've been a problem too. Uninstalled those and the problem still persisted.
There's Xbox Accessories app in microsoft store that lets you update your controller.
Try it. It fixed my controllers random disconnects.
No random disconnects ever. Firmware's also upto date. The problem seems to be with how SN processes the triggers. As it's only with the triggers, it just flickers between Playstation and X-Box controls, and just decides to lock up and deny me access to the psychic abilities. All other actions function as intended.
And this problem is exclusive to Scarlet Nexus, every other game in my library that supports controller functions without a hitch.
I think the game's supposed to support the dualsense/shock controllers on PC Nativly, but the devs screwed up the controller programming. Because searching online I'm not the only one with this problem. And the symptoms are the same as mine, the Analog Triggers are the problems. So it's definitely an internal problem with the game. So it might or might not work on other systems.
It's like they wanted to implement Dualsense support, but also wanted XInput in the game Ored the input coding with no regards to actually checking what controller is being used and assumed that internally the Dualsense/shock and X-Box controllers would report analog input the same. Causing the game's own internal system to get confused and lock up since it can't tell what it should actually be using. I know that the X-Box controllers (at least the older drivers) has the analog sticks share the same axis in software. But I don't think Playstation operates the same (It's been a while since I looked into controller programming).
I dunno, I think it's probably best for me to just call Namco support to get an answer to this issue.
Negative. I'm using the built in drivers of Windows. I don't have vJoy installed on my computer.
https://www.youtube.com/watch?v=rnmVt1zfSC8
There's nothing wrong with the controller, it works flawlessly in every single game I play. This bug is exclusive to Scarlet Nexus. Controller works as intended in any game I try, be it Nier, Resident Evil, DMC, Metal Gear, etc.
Scarlet Nexus is the only one that has the problems. It seems to be with how the game is trying to support DualShock/Sense controllers natively, so it's getting confused somewhere in the code.
I'll try em out later when I have the time then. See if that works.