YUMENIKKI -DREAM DIARY-

YUMENIKKI -DREAM DIARY-

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*spoiler discussion. A deadly premonition.
So in my review I mentioned that over the course of the game and completing dreams, madotsuki’s room gets increasingly untidy with papers all over the floor, amount of books on the kotatsu, empty plate, doesn’t feeling like eating? depression? Guilt?

Doesn’t want to go outside, fear of being watched on the streets, the shadow man could be a police officer.

and I think that has something to do with leading her to a psychological breakdown and the game’s ending (suicide).

Her suicide also links to how the game began (with finding the blood spatter on the sidewalk and something falling from the sky)

People who have played the original might say to me “well, duh. It’s not that amazing”

But I just wanted to throw my thoughts/opinion out there. Because Yume Nikki is a thought provoking game.
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Showing 1-8 of 8 comments
RSoM LuckySheep Mar 26, 2019 @ 7:05pm 
Since we're talking spoilers here...

Most players of the original catch the reference to the original ending when they start playing this game.

The ending this time, however, is not the same. But it is a thought-provoking game, so let's hit those spoilers.

The original Yume Nikki didn't have much of a breakdown. In Dream Diary, Madotsuki's breakdown is palpable. It's a heart-racing chase scene. But when it's over... She wakes up. Everything is wonderful. Birds are singing. She opens her front door, begins to walk outside, and the brightness of the light overtakes everything. It's the last thing you see.

Is the ending really different? Did she live this time? Or in her mind, is this the "reality" she sees when she commits suicide? Is this only a trick of her mind to help her cope? That moment of bliss, that moment she finally leaves her solitude to bravely enter a bright outside world, is that the same moment in the real world that she hits the pavement?
PhantomShadow224 Mar 26, 2019 @ 7:27pm 
Yeah. An end to her mental suffering,
she murdered some guy, something happened with her school friend who was very upset (in a way, I think that was my favorite doorway although I can’t explain it very well)

The freedom of death, escape from the endless nightmares (like how you dispatched all your effects in the original game, I thought of that as letting go of all the memories gathered along the way, and jumping off the balcony. In this case I really like that the concept art is in journal and find it very clever and adorable)
Last edited by PhantomShadow224; Mar 26, 2019 @ 7:29pm
RokuroCarisu Mar 28, 2019 @ 9:01pm 
The one thing I don't like about the YN fandom is how people in it keep comming up with such edgy theories.
The most dramatic explanations are rarely ever the most plausible!
PhantomShadow224 Mar 29, 2019 @ 8:14am 
i've only played both games recently, but i enjoyed the remake....... kinda (the stop & go stealth sections/ the scarecrow stages from batman arkham asylum. stage-wise i liked the docks, and the school. the streets always made me jump when the hand slams down),

the endings that pulled an emotional heart string the more i thought about it and the more i thought about it the more i wanted to throw my opinion out there just to get a discussion going regardless.

so that being said, what did you think about this game and its ending(s)?
Average Joe Oct 15, 2019 @ 11:07pm 
I just played this game and the narrative seems very clear to me but anything i'm over looking I would like pointed out.
Essentially the game is about a girl trying to cope with having been abducted and violently raped and barely escaping. Everything in the game is symbolic of it constantly and at times graphically. I never played the original Yume Nikki game so I assume it is the same story?
Yeah ,and it's pretty clear to me that Monoko died to a traffic accident, but what is with the aztec theme?
PhantomShadow224 Oct 16, 2019 @ 11:39am 
Originally posted by Average Joe:
I just played this game and the narrative seems very clear to me but anything i'm over looking I would like pointed out.
Essentially the game is about a girl trying to cope with having been abducted and violently raped and barely escaping. Everything in the game is symbolic of it constantly and at times graphically. I never played the original Yume Nikki game so I assume it is the same story?

the original was light on story because it's a dream-verse, plenty of exploration and hidden items (more than the remake although the remake does reference a couple things from the original at the expense of excluding, trimming or shortening a couple areas, as well as a few transformitive items for fun, but the remake focused mostly on items that are for puzzles and platforming)

Also the original is Free on steam.
Last edited by PhantomShadow224; Oct 16, 2019 @ 11:41am
Phuderoso Feb 26, 2023 @ 8:46pm 
No, not a premonition, only Matsudoki's guilty and sorrow for a tragic event that happened to her friend Monoe inside a certain bathroom in the Red School, guess which bathroom? Guess what happened? Guess why the photo is a problem? Guess why there is a model of Matsudoki hiding at the room next to the bathroom if the player visit the same spot at the nightmare side of the Red School? Guess why she was hearing the "rubbing" noise? Guess why that bathroom is the only room with a heavier darker tone of the stage music? Guess why the Zipper is a door? Or why she has the nightmare conclusion that awakens her by force? Or even, why you can stab the Zipper? The self-defense Achievement? Yeah, it is very easy to connect all the dots and clues, beyond the naive free narrative of meaningless "dreams interpretation", because IT IS NOT MEANINGLESSNESS! :sora: Now she literelly has PTSD because of what she witnessed in that bathroom, besides her friend having committed suicide due to the public shame she was afraid to face. :nath: It is so frightening and clear, that some times I would dare to say it was a real event and the game is a statement or confession of a crime that occurred somewhere in a Japanese school.
Last edited by Phuderoso; Mar 1, 2023 @ 8:12pm
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