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Fire and Arcane make sense included in a baseline weapon because it can be stacked and ramped up to provide a build's main damage. The element being included from the start makes up for the limitations of the base weapon, and gets you started on an alternate scaling plan.
Poison as a basic weapon type WOULD have possibly made sense pre-update, when poison could stack up seemingly infinitely. That provides your damage scaling and would function similar to arcane and fire as an alternative scaling path.
However, now that poison is capped, it's more like having a few stacks of a global damage perk that need to be ramped up on any given enemy and, more importantly, can never increase. In other words, it isn't a scaling option. A poison weapon would be inherently weaker than any other option because it would only be able to stack up to the 250 poison limit. So your weapon would be a weak piece of garbage on the first shots, but ramp up to be powerful....but we already have high damage, single shot weapons like the Seagle and Sniper, and we already have ramp-up weapons like the minigun. You wouldn't be adding a poison-feel weapon, you'd just be making a Seagle with a weird extra gimmick.
The ice staff FEELS like an ice weapon. The flamethrower feels like a slow-build weapon, and the arcane wand is actually its own unique oddball thing (combination rocket launcher and ramp up weapon with high base shot damage....it's awkward). Because of the poison changes, any "poison" weapon will just feel like a weak weapon that if you shoot the same target enough times, starts doing triple damage....but it'll never ramp up the same way arcane or fire do.
But the crossbow? no.
If you are gonna have a poison-oriented weapon, make a new weapon completely, instead of applying it to some existing one
No, that would make it even more broken. Don't forget that each projectile fired applies certain on-hit effect like elemental stuff for instance. Arc Shot with Crossbow would make it fire, what, 5 times multiplied by 7 meaning 35 projectiles? That's just crazy. Don't forget that Triple Shot/Split Shot also exist on top of other shots. You wanna fire 1000 projectiles at the same time lol?
239586 other effects on screen making everything lag? No Problem. Your minigun fires too fast with triple/square/x? No can do.
crossbow is the kind of weapon you aim with, maybe other people dont enjoy doing that but I do, the slowmo and increased accuracy is my go-to, can't live without it, so that's why crossbow I value so dearly as it's one of the best weapons when you can utilize that aiming properly (dont take grip tape) and Crossbow is ok with extra shots from Arc/Triple/Split, its just not what you would have hoped for, it still works with them given how much of a chance you get with each perk. You only need like, what, 3-5 levels to get 100% with each of them and it works greatly with elementals so strap on that Lingering stuff with whatever elementals you bring with you, and you should be golden
You want the best weapon for Arc shot and the likes, pick Arcane Wand, you won't feel like this game is balanced ever again
That's why Crossbow is S tier for me, and Blade Launcher is still probably the worst weapon in the game
Mine is blade launcher at worst and orb launcher at 2nd worst
I think Rocket Launcher also kinda sucks because its hard to make it get going, as its so bad against elites, needs many things done right by it. The built in AOE barely saves it from being a total trash weapon
My bottom 3 would probably be, from worst to less worse: Blade Launcher, Flamethrower, Orb launcher. I put Flamethrower in there because with the cap on Poison and Fire damage not scaling to Global Damage (and Ice being better, and the pool being a bit more diluted so getting Hot Steam is less likely), Fire feels very weak right now. And even with the boosted chance to apply burn, its damage feels quite lackluster. I say this as someone who avidly used to defend Flamethrower several patches ago
Allright, fair enough, flamethrower feels weaker now probably because you apply less fire stacks per trigger. Used to be 30 for like everything, arcane, poison, fire, now its lower. What, like 20 maybe? Also stacks seem to wear our much faster, BUT flamethrower does get lvl 4 fire shot right off the bat so there's that at least
But yeah, FT needs a bunch of things to make it work
Best Elemental Weapon for me is my far Arcane Wand, and lets entertain the idea of putting Ice Wand at number 2 over Flamethrower
The idea of taking those Lingering perks I complain about being OP in another thread combined with Icy Wand, freezing the entire field of enemies is just wow
Too bad it doesnt exist for Arcane
I like the Sniper but thats maybe me cuz I like to aim with my weapons, I do it with all of them, regardless of whether its Sniper Aim or not, I like the slowmo and lets me play better and react to stuff better. Besides, triggering aim lets you get free dash even without "Stamina" perk
I personally put Sniper Rifle in B class but making it work well is kind of easy, easier than with Rocket Launcher
So let's just say my bottom 3 weapons are - worst to better - Blade Launcher, Orb Launcher, Rocket Launcher and my top 3 are - Arcane Wand, Seagle, Laser Cannons in no particular order
Laser Cannons were moved all the way to the top because of the fix Noisestorm did with melee attack. With dual wielding weapons prior to this update your crab would sometimes get stuck in the animation, especially with old "hammer" melee skill (not new one) but now the new reworked hammer works 100% all the time with no hiccups. Otherwise I'd have Minigun in here