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...except that it becomes unbelievably strong with a couple of shot pattern mods - arc shot, triple, X, split....and to a much lesser degree, scatter shot all help the arcane wand go from "meh" to "amazing." It's been my weapon of choice for a lot of my Ultra Chaos runs, and any time the key totem on home island gives me a shot pattern mod, I STRONGLY consider swapping over to it.
Arcane itself isn't great, but with it being explosive, and EACH projectile explosion applying it's own arcane stacks, it really does some work. Rocket launcher is pretty decent with the shot pattern mods too, but it takes a lot more work to get the fire rate and magazine to a reasonable level, and while arcane wand is by no means FAST firing, it's certainly fast enough when it's functioning as a shotgun grenade launcher.
So it's not good enough to be considered a great weapon on it's own....as in, a weapon that can be made to work almost no matter what you find. But it IS a weapon that, with a couple of fairly common, but specific, mods, becomes absolutely stellar.
With the weapons mentioned, from best to worst, I'd say it goes like: Ice Staff > Rocket Launcher > Arcane Wand > Flamethrower > Cluster Launcher.
It could also just be that the playstyle isn't for you. The reason I put Cluster Launcher so low is because of how much I hate it. It was the last Diamond weapon I got and I will never use it again lol
as for the wand, im not fond of the "feast or famine" approach. if im banking on trying to find even a single projectile+ mod, im probably just out of challenges to tackle otherwise. like i said, its not a bad weapon, its just kind of a crapshot playstyle and im not fond of it. still, i think it deserves at least a small damage buff for the early game so the player is not completely screwed if they cant find an upgrade to increase the projectile count...
on the other hand, fire wears off MUCH more slowly, and can build up stacks pretty much forever as long as you can keep inflicting it. so theres that...
Ring of Arcane was added in beta, making Arcane Wand even stronger but it's still very good in Alpha
I feel like the issue is that people are very confused about the weapon
Run Skill Chests, and try fishing for AOE stuff like Triple/Split/X/Arc Shot
Run Targeting/Scatter shot for more AOE properties
You can try fishing out one of these key perks from Home Totems. I feel like there's no better weapon for a triple shot than arcane wand (yes, I know about rocket and sniper. Those are worse, especially in alpha)
It has good chances of activating chance-based mods, so run them too
Arcane Wand warrants lower DPS because it is AOE from the get-go, and has extra damage you will inflict on Elites/Bosses, there are actually worse weapons than Arcane Wand dealing with the latter damage-wise like garbage blade launcher
Arcane does the same amount of damage as the stack, though, unlike fire. It's still pretty lackluster until you have higher application, of course.
as for the argument, fire ticks more then fast enough to counter that fact. and, as mentioned, since it can stack literally infinitely as long as you can keep afflicting it, theres much more potential for it, especially against tougher targets. whereas arcane is probably only at its best when you really need its damage all dealt at once, and can supplement it with some form of boost to said damage, like as you said, crits and poison, or as everyone else has said, more projectiles and overall coverage. i suppose the arcane wand is the devs way to exercise that fact, but i think we can all agree its a "some assembly required" kind of weapon/strategy, as it just does NOT hold up on its own otherwise.
You'd need many levels of fast shot in order to turn your arcane wand into a rifle and why would you need to go through all that trouble when you can just pick a different gun?
But a single tick of ice can ruin your stacks and it does not get the damage-boni like acrane does.
Random-shot for example not only applies debuffs you can not get any other way - but it also applies all debuffs so ice will kill your fire.
Random shot works as it is - it's not all that bad but ice and fire cancelling each other out may suck, but getting a Relic Ring of either Ice/Fire will nullify the opposing element so you can always add Random Shot to your arsenal