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Wonder if we might have some actual changes in the future reflecting our rank
A roguelite like this also shouldn't really get harder as you play more either, as that would just be frustrating. Pretty much every balanced roguelike/lite around (except the ones like Children of Morta, where you're intentionally underpowered in order to force a grind to get strong enough just to play where the game is balanced) follows the formula of not making the player stronger or weaker, just "more complicated" - by giving more options (that are all still roughly balanced against each other), which crab champions already does with the key totem. More options means a higher cap on what the player can do as a skilled player can combine all sorts of various arrays of items to do all sorts of things....but we never actually just "get stronger".
You ... you really dont want to make such sweeping wrong claims.
For many if not most games that is what you actually want. And even here it would be fine as that would be one way to making chaos really playable.
It's a rogue-like. When you add long lasting buffs it trivializes the game and nullifies any sense of balance. Also Ultra Chaos is mostly just bad getting into it. I have gotten a win on most weapons now and while there are still certain aspects that I don't like, receiving a buff is not necessary to beat it.
When you say "For many if not most games that is what you actually want", Those games are made for long term progress and balanced around it. They do not have a few global difficulties that are built for anyone starting out to be able to win. They rely on the permanent scaling to balance their game difficulty. These games rely on stat checks and crab champions does not. Even if you have a brand new account you are able to win True Nightmare or True Ultra Chaos.
There is a fundamental difference in how each type of game is designed. Switching from Like to Lite, or vice-versa, kinda requires a complete redesign of the game. Giving Crab Champions meta-progression means designing a range of difficulty levels commensurate with the scaling. Because the top CURRENT difficulties being effortlessly beatable just because I did grinding to be able to unlock extra bonuses for a run feels like it would be incredibly un-fun. That means adding new difficulties and balancing a whole new set of variables, which is a ton more work, because the game has to play well from the minimum progression to the maximum progression, and everything in between.
I'm all for being able to spend my keys on.....just a bunch of random crap. Starting a run with 4 or 5 specific upgrades. Building custom challenge runs, or custom ridiculousness runs.....but those are a great "bonus" to throw into a 1.0 game as a "here's a gamemode where you can do zany things, but can't unlock anything" type feature to extend the game's lifetime.
Yeah - almost like i had chosen my words to not make sweaping claims and a fool of my self.
We are talking about crab champions which is just not built for it, so whether or not your making sweeping claims doesn't matter. There is a specific claim that I am addressing and that is about whether or not crab champions should have meta progression
Ultra Chaos is also plenty playable, and is not meant to be balanced. Thats the point, its unfair. There should not be an intended mechanic that affects all gameplay and difficulties just to make the unfair difficulty more fair
The specific claim that you were responding to was that the game would become objectively easier should you add meta progression.
So no, you ignored what the original comment was about. And to further that point you said "And even here it would be fine as that would be one way to making chaos really playable." So you were talking about crab champions having meta progression that would make the game easier.
You should actually read the prior post rather than just imagining its content. Especially if you're going to tell me that I am unaware of the original context.
Its Literally quoted both in their post and in your reply. "the game would become objectively easier, which seems a terrible way to design a game." "And even here it would be fine as that would be one way to making chaos really playable."
Not sure how you can say that's not the case. The location as to where the quotes were grabbed is below. This was also in my prior post. Please actually read what I'm posting lol.
A little reading comprehension goes a long way.