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Basically wait for the game's full release
Thank you for making a really fun game.
Please consider adding a Pumpkin variant that tries to ram you. A Squash, perhaps, for the pun. At the very least, I think the Pumpkin classes of enemies should have more distinguishing properties other than just being "Skulls but really tanky and split into more enemies" so both have their niches in how they engage with the player. The root of this request is ultimately just wanting more enemy behavior class variety as there's currently a lot of overlap between a few types of them.