Crab Champions

Crab Champions

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About HP...
I usually end up with 1000 hp each run. Haven't played hard mode yet. So for hard mode. How much hp should I go for?
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Showing 1-10 of 10 comments
frug Jan 3 @ 1:31pm 
i usually focus health and speed upgrades on nightmare
Bug Guy Jan 4 @ 1:07am 
In my True Nightmare runs I aim for around 1000 health and then go for armor from there, but I have won with less. In my humble opinion, as someone who can beat the hardest possible difficulty but not super consistently, the important thing when youre taking this game a bit more is getting what you need.

Health is only necessary if youre taking damage or have Health is Power. But its really hard not to take damage so getting health is often important, how much depends on how confident you are in how you can avoid getting hit. Ive won runs on True Nightmare where I have 300 max health, ive won runs where I have 32000 max health. In the first run, I was insanely fast and got an early RIng of Gravity, so avoiding damage was really easy. I didnt grab health because I didnt need it, and the damage I was able to deal made up for it.

TLDR Experiment with it. The more often you can NOT go through health portals, usually the more powerful your build will
Casurin Jan 4 @ 1:52am 
i dont really aim for any specific health.
If there is no other great item i will pick up 2 health-items: gain max-health after each round, gain health-multiplier after each round.

But that's about it.
It is way more important to be able to deal enough damage. IF you can stay ahead of the curve and you can kill elites fast then there is very little that would acutally hurt you.
Health is pretty easy to stack up. I've gotten like 100k HP in a run before. But I've won with just 1k or like 5k.

I'm finding now as I'm going for higher tier clears (emerald+) and enabling nightmare mode that things like DR, "chance to ignore damage" and armor are becoming incredibly valuable. Along with things that give constant steady healing. So probably meta is like a decent chunk of HP like 1000 but also lots of armor, damage reduction, dodge chance etc..
Limdood Jan 6 @ 2:28pm 
health, damage reduction, healing, armor, and dodge chance all affect each other fairly strongly. 300k health doesn't do much if you don't have any way to heal and have 12 stacks of hotshot making you take 340% damage. On the other hand, a single armor plate at that health level is amazing.

Conversely 1000 health, some minor healing, 40% damage reduction, and an occasional armor plate can feel just fine.


THEN, you need to take it another step further. If your damage is terrible and it takes you 2 minutes to kill an elite, then even a glut of health might not keep you going. Conversely a rapid firing, huge global damage, arc-split-homing shot sniper rifle can win with 1 health.



It all adds up together. In general terms, the better you are at dodging, the less health you need. The shorter the fight, the less health you need. So by doing better at avoiding projectiles and melee, either through practice and talent, or in-game choices like zoom-slow, hammer dodges, higher speed or extra dashes, then you will hit "enough" health faster. The more damage you can do, the faster you kill enemies, and the less time you need to be dodging around, and thus a lower amount of health will be "enough." This means that if your damage doesn't scale (say, a reliance on an early thorn explosion to do a thorn-grenade build that fails to ever really scale on its own), what used to be "enough" health, suddenly won't be anymore.
Casurin Jan 7 @ 9:55am 
Originally posted by Bobloblaw:
Health is pretty easy to stack up. I've gotten like 100k HP in a run before. But I've won with just 1k or like 5k.

I'm finding now as I'm going for higher tier clears (emerald+) and enabling nightmare mode that things like DR, "chance to ignore damage" and armor are becoming incredibly valuable. Along with things that give constant steady healing. So probably meta is like a decent chunk of HP like 1000 but also lots of armor, damage reduction, dodge chance etc..
Gaining high health now takes a lot longer than previously, but the game really doesn#t do much after the second loop. Normally you either failed before that, or are so strong that you can now keep on playing for a couple more hours till enemies start out-tanking your maxed stats.
wait you guys worry about HP. I've had runs where my max HP has been 1 for pretty much the whole time
Originally posted by TrapHouseZombi:
wait you guys worry about HP. I've had runs where my max HP has been 1 for pretty much the whole time
Well if you have 1 hp. If one single enemy touches you the run is over. And I wouldn't want to lose a 5 hour run. So I would go for max hp
Bug Guy Jan 8 @ 6:57pm 
Originally posted by Moonlight:
Originally posted by TrapHouseZombi:
wait you guys worry about HP. I've had runs where my max HP has been 1 for pretty much the whole time
Well if you have 1 hp. If one single enemy touches you the run is over. And I wouldn't want to lose a 5 hour run. So I would go for max hp
You can do armor Runs where your HP is in the single digits and take hits due to the armor guaranteeing to tank a single hit even if the armor only represent 1HP, but its a scary way to play. Friend did it out of desperation during a Diamond Run one time and made it work but its stressful. I believe the above fella is making a silly, though
Originally posted by Bug Guy:
Originally posted by Moonlight:
Well if you have 1 hp. If one single enemy touches you the run is over. And I wouldn't want to lose a 5 hour run. So I would go for max hp
You can do armor Runs where your HP is in the single digits and take hits due to the armor guaranteeing to tank a single hit even if the armor only represent 1HP, but its a scary way to play. Friend did it out of desperation during a Diamond Run one time and made it work but its stressful. I believe the above fella is making a silly, though
Its a good challenge though. 1 hp runs
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