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The trajectory got updated, but weapon-mods like "piercing-wave" did NOT. They still have the old way shorter range. So now you either hit with the normal attack or with the weapon-mods.... contrary to all straight-firing weapons.
From the patch notes : Driller now only spawns loot for teammates that also have the Driller perk in their inventory which should nicely balance things out. Previously only one teammate needed to have Driller in order to spawn loot for every teammate every time it triggered which was super unbalanced in comparison to solo runs. Note that if a player that doesn’t have Driller breaks a destructible rock, the game will still try and spawn a pickup using the team’s Driller chance
Tony’s Black Card now works similarly to Driller in multiplayer: instead of choosing the player with the highest discount, it adds up the total discount of all players combined and then divides by the total number of players that have Tony’s Black Card in their inventory
Yeah...explains a lot now...
Yeah had a few really well built minigun runs end abruptly and I couldnt figure out why then I watched my HP drop with 2 full armor plates... O.O Nothing else could have been effecting it either.
Also chest-opening still somehow takes a lot of performance (noticeable when you get to >100 chests).
And maybe some multithreading? the further into the run you are the more the load shifts towards the CPU till the FPS even goes below 20 - with the GPU sitting around 30% load only.
that one is always a strange thing. It does "work" but not well. With slower projectiles it becoems a lot better. Maybe homing just has a short fuse-time before engaging?
I think the ideal scaling would be somewhere in between where it used to be and what it is currently.
https://images.steamusercontent.com/ugc/6300236472269533/9E862EE918BE6A7B2AB7A4C5BC335A13A849DE03/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false