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Try hard without any, or normal and add some extras.
Increased the maximum amount of spawned enemies allowed at once from 45 to 50 on Normal difficulty and from 60 to 100 on Nightmare and Ultra Chaos difficulties
Added new difficulty modifier: Ambushing Elites: An elite spawns on the third island of each biome
Kinda feels like being swarmed
btw what is the purpose of weapon ranks???
I think I have 2/3 unlocked. I have like a 100 keys but I strictly unlock only after a run to make it last longer ;)
Buuut if you have EVERYTHING on Diamond (all weapons, all unlockable weapons, all sidearms, all melee) you unlock the true nightmare.... it really just is a hellish difficulty.
Don't.
The unlocked weapons aren't per se stronger and once you unlocked all of them then you can use the totem ONCE before each run to get 1 starting item. It can be a world of difference having flameabl-Armor at the first island already.
just stack HP, and that's all
forget about building damage/crystal combo then, if you get hit a lot, your combo stays at 1x all the time, and that's fine
You can focus on sharp shot or other shots and play the game just as well
Find Ring of Reinforcement and then you can focus on armor as every point of armor will give you +2
Then take Ring of Armor
Ethereal Ring too
Ring of Regenerating Armor (legendary)
Then your armor should not drop unless you stay still
Aside from that, my personal mantra after putting a lot of time into this and risk of rain 2 is that the lower difficulties don't actually prepare you for the higher ones. The pace is so much different that it almost makes you worse at them if you treat it as "Well I just had a lot of really good normal runs, time to give hard a shot!" It's better to think of it as the opposite, treat lower difficulties as a break from any frustrations the higher give you.
Of course, I made the jump to nightmare before the modifiers were around, so you should probably ease into them, especially with the extra enemy type modifier.
This also isn't risk of rain 2, speed is not important at all if you want more mobility always go for stamina as dodges are much better then speed. this is because enemies predicatively fire where you will be regardless of your speed.
The modifiers for the most part are honestly fun and not oppressive. Getting used to them sooner rather than later will make the game more fun.
Health is massive in the newest update and investing into it is basically necessary.
You will need less health as you get better at dodging. I won a true ultra chaos run (looped once) with a little over 3K health yesterday. More health would definitely have saved some runs I have lost though.
The timing of enemy attacks changes quite a bit between normal, nightmare, and ultra chaos. That lets you learn "bad" habits on lower difficulties. Like moving directly at a slug and jumping over it is fine on nightmare but the extra attack speed buff on ultra chaos almost guarantees you will be hit doing the same move. That was a habit I had to unlearn.
I usually prefer elemental damage mods over just damage mods. Poison and fire feel pretty good to me right now.
Don't forget to take breaks too. Only 16% of players have the achievement for 5 total wins on nightmare difficulty at this time.
It could be helpful to record your runs and watch them later to see if there was a different choice you could have made that you didn't see in the moment.
on a 2dmg weapon getting +4 is a really strong boost where crit or others don't even come close for a long time, on a sniper getting tripple-shot is one of the best you can get.
but you want a mix or you will have some trouble later on.
so picking up sharp shot +4 doesn't feel as impactful now as it used to be before when it would triple your damage
Sharp shot drops off pretty hard though and is a specific mod which doesn't do much to bring up the overall quality of the common damage pool. That being a part of why I wouldn't recommend pure damage portals.