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From what the update log said, it's 25% of your max health to unlock ALL spiked chests on an island.
Turns out the update log meant to say that theorically you can open as many chest as you want, since once you're at 1 max HP, you can't go lower, which the previous version (40% of your actual health) only limited to 2 chests per islands.
This change from "current HP" was not good and I hope the dev reverts back to the old one even if it was somewhat cheap to be opening 2 spiked chests and then regenerating the HP back
Neither this nor previous system with taking current HP is perfect, because previous system doesn't accomodate for there being more than 3 chests which you can totally easily get under the right circumstances and with max hp you could only do 3 max iirc
this system doesn't accomodate for having lots of maxHP that you are saving up for tough boss fights
I use spiked chests MORE now - on TN - than I did when they dealt 33% of health as damage, let alone 40%. If I go into an island at 45% health, I can't afford to pick a spiked chest under the old system...I might get hit and not be eligible to open it, but with it reducing max health, I always know what I'm getting into BEFORE I pick it.
Secondly, why would hours spent in the game even matter in this case? You can get pretty good, what, 50-100 hours in, and have your opinions on the matter just the same.
I never meant to insult you or your expertise. I've known you for a long time. I should know better. You probably misinterpreted what I was trying to say or how I said it. I apologize if my reply meant any harm.
Also, the game is always changing, with each major. One major you play this way, the other one you are doing this. I was using Spiked Chests a lot before myself in previous major updates but not anymore. At least, not after looping
Also, I've grown on playing on TUC mode more than TNM now since TNM was basically made easier over time in beta branch (250 starting hp instead of 200 kind of thing)
I know for a fact I'm not picking a 2x spiked chest island on TUC on a loop, not a chance. Whether I have 2k hp or 5k, don't want to reduce any of my maxHP because I know for a fact, those Diamond Bosses can totally own me
Also, don't forget that on TUC mode you have much higher chance of getting higher grade drops than TNM so getting spiked islands is even less incentivized
That being said, wouldn't want to reduce maxHP that much on TNM either. Losing that much, how many islands of Fortitude am I gonna be dropping just for the sake of 2 rares
I feel like there needs to be a certain balance between difficulties maybe later on in 1.0 release so that Spiked chests don't hurt you as much on TUC or not necessarily reduce maxHP that much on other difficulties
Also, it may not always be there, but if you were to have armor, at least 2 plates, I'd very much rather take 2 spiked chests from former major reducing my current hp than take maxHP reduction
Noise made picking up 2x Spikeds a lot more affordable now that you don't need to have that much HP to pick them up, and you can pick as many as you want with maxHP reduction. On one hand, it's a good change, on the other hand, maybe not so much. Armor can only protect me so much. I know I'm going down against those damn King Skull Bosses (harder than ants imo) if I have low maxHP but maxxed out armor on TUC
At the end of the day, taking *any* portal is a choice.
Even going on Health islands don't guarantee a perk that increases max HP. (and it seems getting armor is even rarer now)
really?
Then you are just rather bad at maths it seems.
Practical use would be dropping your mangoes before picking spiked chest and only your original BMH would be reduced. Downside obviously would be losing the current health from dropped mangoes (Haven't test whether not dropping mangoes actually affects the final result).
Personally, would pick spike chest if I have mangoes on possession and no significant other intrinsic BMH additive items (pretty sure Fortitude is one of them in the current patch, have not tested). I probably do not recommend picking spike chests if there is any greed BMH items in possesion, unless until final results are known and tested.
*p.s.: Dropping mangoes and picking up also good way to proc Gold Coating healing for anyone not yet aware.
tl;dr DROP MANGOES IF YOU INTEND TO USE LOOT TOTEMS / SPIKE CHESTS. Or, drop anything that would result in lower BMH.
Assume original BMH 250 and 3 mangoes amount to 750. Brief test results are as such:
With that formula you should get final BMH number of 750 and 875, with and without equipping mangoes upon opening a Spiked Chest. Dropping mangoes that resulting in zero or less BMH would result in 1 total BMH. You cannot open Spiked Chests with 1 Max Health.
Mango = 200 max hp (without Bananas)
250+ 3 mangoes = 850 hp, NOT 750, or 1000 for that matter. Both of your examples are wrong
However, you are right in that you should be dropping it
Unfortunately it's easier said than done when your maxHP is either Fortitude, or Valued Customer, or some Greed Perks you can't possibly toss
Mangoes aren't even that advised imo because you either take them very early to survive elites, or just don't pick them at all with the exception of nothing else being better from the chest. Mangoes might only beat valued customer if you aren't running economy stuff at all and only grab epic perks
You made me rechecked this anak setan. Mangoes are 250. Got the screenshot. I tested on Normal if that made any difference.
I just tested the formula. Use at anyone own perusal.
*edit: Did a check, Mangoes also gives 250 max health on True Nightmare smh