Crab Champions

Crab Champions

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Bummer i missed the Spiffing Brit fun
Is there anyway to get the old builds back for single player?
The builds with luck stat?
I bought the game after watching youtubers break the game and become invincible and thats all i wanna do.
Some of us wanna sit down after a hard days work and become god with little challenge and lots of overpowering buffs.

Honestly why i bought the game. Disappointed to have played 2 hours and found out thats not possible anymore, and now i guess i cant return it.
Can we get an option for the old style? or an old build on a different steam branch?
Last edited by theFlying3.14; Mar 26 @ 11:51pm
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Showing 1-15 of 17 comments
Limdood Mar 26 @ 10:51pm 
you can absolutely be an overpowered god still. play a lower difficulty if the higher ones are "challenging" and you'll be crazy strong. crazy builds still exist....get faulty chests and bonus chests and a greed perk that increases enemies per island....within a couple dozen islands you've got 255 stacks of bonus chests and you're killing 3000+ enemies per island and the game spawns you *checks math* an extra 3,825 chests....open them with autoloot and crash your game and smile at a mission accomplished.
Thats a fair reply.
I still want the luck back - some kind of legacy or "broken" mode.

Ive found multiple youtube videos talking about how to play older versions because people wanted to play the build spiffing brit played. And now thats been taken off line, their tutorials dont work anymore. Everyone is forced to play the newer versions.
The fact there are videos out there trying to fill this demand means people want the version seen in that video. Not saying the main game has to conform to that. Give us a separate "broken" mode or whatever you want to call it.

Don't think im alone. Even though that video is a year old, youtube videos surge all the time. Its good marketing for the game. But if the game doesnt match it - itll just create confusion and disappointment.
Just saying.

I bought it, played for a bit, figured out how to press tab and realized there was no more Luck percentage, and that was a bummer. Liked the idea of "a dev who wants you to break their game." I guess this isn't that. Shame honestly.
(I get that its possible to make builds that crash the game, but getting rid of the insane luck multiplier mechanic, because it was insane - is exactly what i wished this meme game didn't do)

Either way, its a fun game. With my expansive library and ADD, im not sure its something ill come back to knowing its not the unicorn that makes me an ultimate winner every night with its crazy broken mechanics.

Its a crab game. A meme game. Broken mode is expected. The fact its actually a well polished and beginning to be a well balanced roguelike, is just an amazing bonus.
If you wanna be taken seriously, thats fine. I get it. But let us have our fun. Thats all im saying.
Last edited by theFlying3.14; Mar 27 @ 12:01am
Jokerdad4 Mar 27 @ 12:07am 
If i may ask what features are talking about in the old patch
i'm interested in what you wanted to do or what video build you are talking about :bbtgem:
Fish_767 Mar 27 @ 12:09am 
I'm concerned about new players being pushed out of the game because of the higher difficulty on even normal mode. It is normal mode, the mode the game was intended to be played by new players, and getting to endless and even a little into endless is quite hard now. It's rather demoralizing to have to play on easy just to have a moderate shot at hitting endless and beyond, especially after being able to do it every run on the previous update and having 180 hours in the game. The game has a ton of difficulty modifiers to make it harder. I don't understand why more layers of optional difficulty couldn't be added beyond nightmare mode instead of a change to all difficulties across the entire game. The higher intensity scaling makes normal difficulty feel pretty dang hard right now, and the boss fights are slogs. I think the changes to the mods themselves are fine, but the rate at which enemies grow in strength is not equal to the rate the player grows. It's faster now. Players should not be struggling to keep up with enemy growth rates in the early portion of the game. I would even say that they should not be struggling until after the 3rd biome after they get the chance to loop.
Last edited by Fish_767; Mar 27 @ 12:10am
Jokerdad4 Mar 27 @ 12:20am 
Okay
But the modifiers are there just to spice things up and It's optional so it really isn't a huge deal
you could just ignore it
But I agree,the game is way harder than before cause some enemies got tweaked or buffed since back than It was way easy for the veterans(nightmare or ultra chaos) but friendly(easy/normal)
May i know your game plan for your runs
Since it sounds like you are having trouble with the build path you pick rather than your skills :enteringsteamvr:
Last edited by Jokerdad4; Mar 27 @ 12:26am
Limdood Mar 27 @ 9:05am 
I disagree about normal mode. If normal mode is hard, play easy mode. If looping is hard....well, you ALREADY WON....looping is just new game+

play on easy, learn what everything does. Figure out combos, practice dodging problematic enemies, understand that "in it's face" is the WRONG place to fight an elite pumpkin, etc.

Once you're consistently winning on easy, do normal....die a lot more, figure more stuff out, get better, work your way up to difficulty modifiers or nightmare. Rinse. Repeat.

Those people having trouble no Normal mode are lucky....they've got a LOT of content of the game ahead of them. Once you're thrashing True Nightmare 90% of your runs, there's really not much left of the game....just the nonsense difficulty or self-imposed shackles.
Originally posted by Jokerdad4:
If i may ask what features are talking about in the old patch
i'm interested in what you wanted to do or what video build you are talking about :bbtgem:

https://www.youtube.com/watch?v=t4j6bkqoY_I

This video is what made me buy the game. When you press tab there was a lucky stat that he got into the 10,000s% and it broke the game, made him invincible.
This youtuber likes to break games, most games dont like to be broken. He poses this game as a game that the developers want you to break it.

And yet i get here and they took that stat out. I look up why and people said it was too easy, game breaking, and they wanted a more balanced experience. Unfortunately thats the opposite of what i expected.

To show I'm not the only one who misses this easily breakable build - Here is a video someone made to help people such as myself play the older version shown in this video - unfortunately this work around no longer works
https://www.youtube.com/watch?v=1xVWvNKL38Y

I get its early access and things change.
I'm honestly not even complaining about the difficulty, easy, normal, i had fun on both. Its still fun. Its just not exactly what i expected.
This thread is really more just disappointment that Spiffing Brit was wrong when he said "the devs want you to break this game" - if they did i feel like removing luck made that harder. Made the game more balanced. I figured this was intentionally not balanced and that was part of the fun.

Honestly i would love a "not balanced" mode - call it "lucky mode" - bring back the lucky % stat/multiplier thing and shove all the ideas that were deemed too OP or unbalanced for the game in this mode without any thought of balance - use it as a testing grounds of sorts. Then focus on the regular main mode as the balanced mode.
Last edited by theFlying3.14; Mar 27 @ 10:18am
Casurin Mar 27 @ 11:20am 
The build he used was rather weak and you can still get more powerful than that.

It is just that the items needed are just different ones.
Originally posted by Casurin:
The build he used was rather weak and you can still get more powerful than that.

It is just that the items needed are just different ones.

What I noticed is that the items which used "a small chance to X" now have to be stacked to increase them where as before there was a lucky multiplier and if that was at 10,000% - it seemed like having just a single level 1 chance perk would multiply that small level 1 chance by 10,000%.

Thats what it seemed like

You say is a "weak" build - but do any builds allow for the player to be literally invincible?
As seen in the video?
Seems like the reason luck multiplier was removed was to prevent a loop where a player becomes completely unbeatable, specifically unbeatable because they seemingly never lose any health.

If there are invincible builds, are those subject to be nerfed too?
Im more concerned about the policy and the intentions of the devs.
I want a broken game. I'll literally pay more for a broken game. Give me a $5 dlc, i dont care.

Just being a cheeky crab based balanced rougelike isnt enough for me to come back after this novelty wears off. If I know i have in my library and absurdly broken game which is committed to adding new ways to completely cheese an break it - ill come back over and over just to feel like god and see what ya'll are up to.

If i have to "git good" to reach that point thats fine - im not worrying about difficulty - im concerned about how much balance people are expecting. I want this to go completely off the rails in every run. You can challenge me while doing that. But i want it to be absolutely absurd from the get go. 10,000% lucky multiplier signals that absurdity to me
Last edited by theFlying3.14; Mar 27 @ 1:02pm
You could still do the Build but it's way harder than before
This build is the closes to the video
Gold dice (every chance weapon mod is 100% likely gonna proc)
after getting gold dice,any weapon mod will be proc easily
ring of luck(75% percent of perks proc)
You will need 25%percent more from the certain perk you need ;(
Double vision(15% percent)
Rare treasure (1% percent)
Driller(4%percent)
Crystal asteroids(5% percent)
Faulty chest(15% percent)
Streamer loot
these are the important ones but you can still go ham on any chance basic perks
Highly recommend you to try to level up streamer loot as high as you can to have a chance to get all these (faulty chest second if you could that is)
But yeah like the guy said,way harder to break the game now since you are forced to get GOLD DICE AND RING OF LUCK which are both legendary and way harder to stack up
Good luck:enteringsteamvr:,and hope they can fix the luck stats since this patch,you have to get streamer loot to even get epic and rarely legendary :steamdeadpan:
If you want to break the game:
1) Driller is probably the best economy perk out of them all unless there's a specific OP thing like Money Shot on Lightning Scepter

2) Crit build can be really OP

3) Turret build can also be quite ridiculous with you placing over a hundred turrets with a single grenade
Limdood Mar 27 @ 5:35pm 
epic gear is readily available from spiked chests, elite islands, parkour islands, and biome bosses.

shops still regularly offer epic gear and money builds still work fine (though they're a little harder to break with crystal dividends being an epic relic instead of a common perk).

Streamer loot offers upgrades now, and as of this patch can even upgrade commons to legendaries sometimes.

Legendaries are available from the end of loop boss, but ALSO available from the skill ring - if you're good enough to get flawless elite islands.

Faulty chests and bonus chests will break a run open better than any other perks in the game if you can actually get them stacking, which....oh look, it's plenty easy once you've got some streamer loots to find big chest perks and have upgrade chests offering 10 options.

There are SO MANY ways to break this game wide open it seems weird to fixate on just one.

Heck, you could run crit+critical blast+crimson haze+explosive enemies and stack global damage. Fire one bullet and watch everything on the map die as it spawns in for the rest of the level. Sniper + all shot pattern mods and a bunch of rapid fire and have an unbelievably powerful minigun-speed weapon that fires 50 sniper bullets at a time 50 times per second.
Casurin Mar 28 @ 8:41am 
Originally posted by theFlying3.14:
What I noticed is that the items which used "a small chance to X" now have to be stacked to increase them where as before there was a lucky multiplier and if that was at 10,000% - it seemed like having just a single level 1 chance perk would multiply that small level 1 chance by 10,000%.
And that still exists.


Originally posted by theFlying3.14:
You say is a "weak" build - but do any builds allow for the player to be literally invincible?
As seen in the video?
I had seen that video when it was released. And he was not invincible at all. it took him docents of runs to get one where he was lucky enough. It now is not as easy to get to that stage as the luck-items were split into multiple but still quite possible.
And that run was done on normal-mode.

Originally posted by theFlying3.14:
I want a broken game. I'll literally pay more for a broken game. Give me a $5 dlc, i dont care.
The game is unbalanced enough that with a bit of luck you can melt the second loop-boss in less than a second on the highest difficulty.

Originally posted by theFlying3.14:
10,000% lucky multiplier signals that absurdity to me
Well - you don't need a numeric value of 10.000% for that.... it is quite easy to get to the point where a normal island can give you >30 chests, all with >30 items and nearlly all of them containing legendaries.
i just dont play that far cause i dont like the lagg of looting hundreds of items at once, nor is it fun when all enemies die instantly for tens of islands in a row.
Krinkle Mar 28 @ 10:34am 
I don't want to go watch spiffing brit to figure out what you mean by luck build do you mean get your ammo back on hit or something?
Originally posted by Krinkle:
I don't want to go watch spiffing brit to figure out what you mean by luck build do you mean get your ammo back on hit or something?
Everything in this game is luck. Literally everything. Luck build probably implies having % chance of getting extra chests like with Double Vision perk, or with Streamer Loot
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