Crab Champions

Crab Champions

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Cody Oct 7, 2024 @ 6:03am
True Melee Weapons
Can we please get like swords, axes, etc that we use in our main hand like ranged weapons? Give them a whole new set of melee special perks or change the old ranged perks to work with true melee weapons.

I enjoy the game, but tend to find myself going for melee/grenade builds and there isn't much variety to choose from.

Hopefully, you plan on adding a lot more items altogether too. By island 30 you pretty much have everything this game has to offer.
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Showing 1-15 of 15 comments
Limdood Oct 7, 2024 @ 6:37am 
how would a sword or axe be functionally different from the current claw?

we have a short range single hit, a short range multi-hit, a big area nuke with a long cooldown, and a line attack as melee options right now.

In what way would a sword or axe actually give any meaningful variety to what we've got while still allowing the current options to remain relevant?


Also, by island 30 you absolutely don't have everything the game has to offer, and the game is only intended to be played to island 28 or 56 anyways.
Cody Oct 7, 2024 @ 7:17am 
Originally posted by Limdood:
how would a sword or axe be functionally different from the current claw?

we have a short range single hit, a short range multi-hit, a big area nuke with a long cooldown, and a line attack as melee options right now.

In what way would a sword or axe actually give any meaningful variety to what we've got while still allowing the current options to remain relevant?


Also, by island 30 you absolutely don't have everything the game has to offer, and the game is only intended to be played to island 28 or 56 anyways.
It would be functionally different because it could proc off of ranged ability procs. Such as making each swing do bubbles, explode, throw a sword and it could ricochet from enemy to enemy, have melee attacks bring crystal rain, etc. It's not that hard to come up with more ideas.

Good to see that you're a dev and have determined peak island game play levels.
Bug Guy Oct 7, 2024 @ 8:58am 
Originally posted by Cody:
Originally posted by Limdood:
how would a sword or axe be functionally different from the current claw?

we have a short range single hit, a short range multi-hit, a big area nuke with a long cooldown, and a line attack as melee options right now.

In what way would a sword or axe actually give any meaningful variety to what we've got while still allowing the current options to remain relevant?


Also, by island 30 you absolutely don't have everything the game has to offer, and the game is only intended to be played to island 28 or 56 anyways.
It would be functionally different because it could proc off of ranged ability procs. Such as making each swing do bubbles, explode, throw a sword and it could ricochet from enemy to enemy, have melee attacks bring crystal rain, etc. It's not that hard to come up with more ideas.

Good to see that you're a dev and have determined peak island game play levels.
I mean hes right, the game is balanced around playing Single or Double looped runs on True Nightmare (Though Noisestorm, the dev, does try to take every skill level, run length, and playstyle into account).

I dont think we will get anything quite like what youre talking about, just because I think it couldnt work without firing a projectile. How would big shot, spiral shot, split shot, arc shot, heavy shot, etc affect it? I know you said for him to change it, but I dont see how without extraneous effort. Coding the game to specifically treat a primary weapon as different from the others and only drop relevant mods seems frustrating when he could add more Melee weapons to his limited pool. I would love to see more melee come, and more melee perks as well
Casurin Oct 7, 2024 @ 8:58am 
The game really is not meant or designed for Melee.
Many of the weapon-mods can not work at all and even when - you'd just be dead on any higher difficulties. like no - that is not even an option no matter how good you think you are.
I too have wished for more melee weapons but even just a cursory glance shows they can only be additions to the already existant melee option and not part of the main-weapons.

To make melee viable the game would have to change on a fundamental level to the detriment of the core gameplay.
Cody Oct 7, 2024 @ 9:57am 
Originally posted by Casurin:
The game really is not meant or designed for Melee.
Many of the weapon-mods can not work at all and even when - you'd just be dead on any higher difficulties. like no - that is not even an option no matter how good you think you are.
I too have wished for more melee weapons but even just a cursory glance shows they can only be additions to the already existant melee option and not part of the main-weapons.

To make melee viable the game would have to change on a fundamental level to the detriment of the core gameplay.
meh, i've made it 100+ on nightmare using melee. You can get damage reduction, more life, and greed melee damage perk you're solid.
Bug Guy Oct 7, 2024 @ 11:25am 
Originally posted by Cody:
Originally posted by Casurin:
The game really is not meant or designed for Melee.
Many of the weapon-mods can not work at all and even when - you'd just be dead on any higher difficulties. like no - that is not even an option no matter how good you think you are.
I too have wished for more melee weapons but even just a cursory glance shows they can only be additions to the already existant melee option and not part of the main-weapons.

To make melee viable the game would have to change on a fundamental level to the detriment of the core gameplay.
meh, i've made it 100+ on nightmare using melee. You can get damage reduction, more life, and greed melee damage perk you're solid.
I dont think it would work on True Nightmare though, where you would be required to get to island 56 to get Diamond Rank. Youd essentially have two melee weapons, so some enemies like Elite Wasps would be almost a death sentence since they are so high up in the air. Again, dont get me wrong, I would love more melee and more fleshed out melee, but I dont think a non "gun" would work as a primary weapon. But who knows! Its Noisestorms game, he could add whatever he likes, and he just might do it
Casurin Oct 8, 2024 @ 7:16am 
Originally posted by Bug Guy:
so some enemies like Elite Wasps
or any explosive enemies.
Ninja Zyborg Oct 8, 2024 @ 2:58pm 
Originally posted by Casurin:
Originally posted by Bug Guy:
so some enemies like Elite Wasps
or any explosive enemies.
melee can deal with those fine, surprisingly enough.
Casurin Oct 8, 2024 @ 3:29pm 
Originally posted by Ninja Zyborg:
Originally posted by Casurin:
or any explosive enemies.
melee can deal with those fine, surprisingly enough.
on low difficulties.
Cody Oct 9, 2024 @ 2:42pm 
Originally posted by Casurin:
Originally posted by Ninja Zyborg:
melee can deal with those fine, surprisingly enough.
on low difficulties.
If you consider nightmare 100+ low difficulty then, okay.
Pezkiller Oct 10, 2024 @ 3:38am 
the only melee add that i can think would be neat is maybe like kunai knives, a projectile melee, but that would act more sniper if anything. but maybe with a new core mechanic of some kind like picking kunai knives means you lose the ability to pick a primary weapon, but your melee can take advantage of both melee and gun mods.. but maybe only half gun mods by perma locking a row of slots on the gun mods so that the kunai don't become too op.
Dopey Shepard Oct 10, 2024 @ 7:07am 
What we need is a rework of certain melee weapons

Pickaxe addition is amazing, it has become my permanent pick nowadays. I pick it because I don't want to deal with the BS of Blender+Hammer and just flying through the air without them being able to hit me. So unfair

Claw and Dagger are very same-y, with terrible range

The only consolation Dagger has is that it procs melee attack 5 whopping times so you can stack those Fire/Ice Claw perks really well as each individual hit will apply stacks

But I'm not sure who in their right mind would be picking Dagger. It has no range whatsoever, even with perks

I personally want a Tomahawk - a ranged melee that you can throw ahead of enemies that does a lot of base damage, but can miss and upon miss create an insignificant splash AOE damage

Other than that, how exactly would you utilize your "Swords or Axes" or whatever?

Imagine Sword being your Claw

and Axe being the Tomahawk idea I just described

That's it?

You have variety between Hammer, Pickaxe and Claw, with Claw being arguably the worst. Back in the day Pickaxe didn't even exist and Hammer skill was different than it is now. Now it's even more OP and gives you more air time which is ridiculous

We should be glad we already got more versatility

There will be more added in the future - don't worry
Psychic Chicken Oct 17, 2024 @ 9:09am 
I think it could work. Just make it shoot a big slash projectile that travels a very short distance before expiring (the slash can be big enough to make up for the short lifetime and slow projectile speed)
Last edited by Psychic Chicken; Oct 17, 2024 @ 9:11am
Carnasid Oct 17, 2024 @ 3:47pm 
Originally posted by Casurin:
Originally posted by Ninja Zyborg:
melee can deal with those fine, surprisingly enough.
on low difficulties.

TUC is doable with just melee, so that sort of blows your argument apart.
MangoEagle Nov 1, 2024 @ 8:58pm 
I feel like the conversation is getting off topic in a lot of regards. I do think that it is an interesting concept, but it would require entirely separate logic from the rest of the weapons and unique handling of many perks. The time it would take simply isn't worth it and could be spent on much better implementations.

If you really want melee only then there could potentially be a mode in which you could disable your main weapon along with all mods and perks associated with it and prune the loot pool. This would still require quite a bit of work but notably less than the alternative.
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